Shirky: Social Software and the Politics of Groups
Popularity Report
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Saved by 11 people (4 private), first by anonymouse user on 2006-08-01
- Sorend on 2008-03-12 - Tags cscw , articles
- Patarakin on 2007-05-01 - Tags collaboration , community , imported delicious
- Dawalker on 2007-02-09 - Tags applied
- Wanderingauthor on 2006-11-09 - Tags !4post
- Szegey on 2006-10-13 - Tags social
Public Sticky notes
Social software, software that supports group communications, includes everything from the simple CC: line in email to vast 3D game worlds like EverQuest, and it can be as undirected as a chat room, or as task-oriented as a wiki (a collaborative workspace). Because there are so many patterns of group interaction, social software is a much larger category than things like groupware or online communities -- though it includes those things, not all group communication is business-focused or communal. One of the few commonalities in this big category is that social software is unique to the internet in a way that software for broadcast or personal communications are not.
Prior to the Web, we had hundreds of years of experience with broadcast media, from printing presses to radio and TV. Prior to email, we had hundreds of years experience with personal media -- the telegraph, the telephone. But outside the internet, we had almost nothing that supported conversation among many people at once. Conference calling was the best it got -- cumbersome, expensive, real-time only, and useless for large groups. The social tools of the internet, lightweight though most of them are, have a kind of fluidity and ease of use that the conference call never attained: compare the effortlessness of CC:ing half a dozen friend to decide on a movie, versus trying to set up a conference call to accomplish the same task.
The radical change was de-coupling groups in space and time. To get a conversation going around a conference table or campfire, you need to gather everyone in the same place at the same moment. By undoing those restrictions, the internet has ushered in a host of new social patterns, from the mailing list to the chat room to the weblog.
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