Shirky: A Group Is Its Own Worst Enemy
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Saved by 74 people (-19 private), first by anonymouse user on 2006-03-02
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Prior to the Internet, we had lots of patterns that supported point-to-point two-way. We had telephones, we had the telegraph. We were familiar with technological mediation of those kinds of conversations. Prior to the Internet, we had lots of patterns that supported one-way outbound. I could put something on television or the radio, I could publish a newspaper. We had the printing press. So although the Internet does good things for those patterns, they're patterns we knew from before.
Prior to the Internet, the last technology that had any real effect on the way people sat down and talked together was the table.
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Prior to the Internet, we had lots of patterns that supported point-to-point two-way. We had telephones, we had the telegraph. We were familiar with technological mediation of those kinds of conversations. Prior to the Internet, we had lots of patterns that supported one-way outbound. I could put something on television or the radio, I could publish a newspaper. We had the printing press. So although the Internet does good things for those patterns, they're patterns we knew from before.
Prior to the Internet, the last technology that had any real effect on the way people sat down and talked together was the table. There was no technological mediation for group conversations. The closest we got was the conference call, which never really worked right
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Now, it's pretty easy to see how groups of people who have formal memberships, groups that have been labeled and named like "I am a member of such-and-such a guild in a massively multi-player online role-playing game," it's easy to see how you would have some kind of group cohesion there. But Bion's thesis is that this effect is much, much deeper, and kicks in much, much sooner than many of us expect. So I want to illustrate this with a story, and to illustrate the illustration, I'll use a story from your life. Because even if I don't know you, I know what I'm about to describe has happened to you.
You are at a party, and you get bored. You say "This isn't doing it for me anymore. I'd rather be someplace else. I'd rather be home asleep. The people I wanted to talk to aren't here." Whatever. The party fails to meet some threshold of interest. And then a really remarkable thing happens: You don't leave. You make a decision "I don't like this." If you were in a bookstore and you said "I'm done," you'd walk out. If you were in a coffee shop and said "This is boring," you'd walk out.
You're sitting at a party, you decide "I don't like this; I don't want to be here." And then you don't leave. That kind of social stickiness is what Bion is talking about.
And then, another really remarkable thing happens. Twenty minutes later, one person stands up and gets their coat, and what happens? Suddenly everyone is getting their coats on, all at the same time. Which means that everyone had decided that the party was not for them, and no one had done anything about it, until finally this triggering event let the air out of the group, and everyone kind of felt okay about leaving.
This effect is so steady it's sometimes called the paradox of groups. It's obvious that there are no groups without members. But what's less obvious is that there are no members without a group. Because what would you be a member of?
So there's this very complicated moment of a group coming together, where enough individuals, for whatever reason, sort of agree that something worthwhile is happening, and the decision they make at that moment is: This is good and must be protected. And at that moment, even if it's subconscious, you start getting group effects. And the effects that we've seen come up over and over and over again in online communities.
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You are at a party, and you get bored. You say "This isn't doing it for me anymore. I'd rather be someplace else. I'd rather be home asleep. The people I wanted to talk to aren't here." Whatever. The party fails to meet some threshold of interest. And then a really remarkable thing happens: You don't leave. You make a decision "I don't like this." If you were in a bookstore and you said "I'm done," you'd walk out. If you were in a coffee shop and said "This is boring," you'd walk out.
You're sitting at a party, you decide "I don't like this; I don't want to be here." And then you don't leave.
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So these are human patterns that have shown up on the Internet, not because of the software, but because it's being used by humans. Bion has identified this possibility of groups sandbagging their sophisticated goals with these basic urges. And what he finally came to, in analyzing this tension, is that group structure is necessary. Robert's Rules of Order are necessary. Constitutions are necessary. Norms, rituals, laws, the whole list of ways that we say, out of the universe of possible behaviors, we're going to draw a relatively small circle around the acceptable ones.
He said the group structure is necessary to defend the group from itself. Group structure exists to keep a group on target, on track, on message, on charter, whatever. To keep a group focused on its own sophisticated goals and to keep a group from sliding into these basic patterns. Group structure defends the group from the action of its own members.
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Go onto a Tolkein newsgroup or discussion forum, and try saying "You know, The Two Towers is a little dull. I mean loooong. We didn't need that much description about the forest, because it's pretty much the same forest all the way."
Try having that discussion. On the door of the group it will say: "This is for discussing the works of Tolkein." Go in and try and have that discussion.
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And the worst crisis is the first crisis, because it's not just "We need to have some rules." It's also "We need to have some rules for making some rules." And this is what we see over and over again in large and long-lived social software systems. Constitutions are a necessary component of large, long-lived, heterogenous groups.
Geoff Cohen has a great observation about this. He said "The likelihood that any unmoderated group will eventually get into a flame-war about whether or not to have a moderator approaches one as time increases." As a group commits to its existence as a group, and begins to think that the group is good or important, the chance that they will begin to call for additional structure, in order to defend themselves from themselves, gets very, very high.
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The most charitable description of this repeated pattern is "learning from experience." But learning from experience is the worst possible way to learn something. Learning from experience is one up from remembering. That's not great. The best way to learn something is when someone else figures it out and tells you: "Don't go in that swamp. There are alligators in there."
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There's a great document called "LambdaMOO Takes a New Direction," which is about the wizards of LambdaMOO, Pavel Curtis's Xerox PARC experiment in building a MUD world. And one day the wizards of LambdaMOO announced "We've gotten this system up and running, and all these interesting social effects are happening. Henceforth we wizards will only be involved in technological issues. We're not going to get involved in any of that social stuff."
And then, I think about 18 months later -- I don't remember the exact gap of time -- they come back. The wizards come back, extremely cranky. And they say: "What we have learned from you whining users is that we can't do what we said we would do. We cannot separate the technological aspects from the social aspects of running a virtual world.
"So we're back, and we're taking wizardly fiat back, and we're going to do things to run the system. We are effectively setting ourselves up as a government, because this place needs a government, because without us, the place was falling apart."
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Public Comment
on 2006-09-03 by adubber