Your Second Life is Ready - Popular Science
Popularity Report
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URL Tag Cloud
Bookmark History
Saved by 18 people (-3 private), first by anonymouse user on 2006-09-02
- Opus57 on 2009-04-24 - Tags imported42409 , Bookmarks , Game , IMPORTED
- Hagure on 2008-03-27 - Tags articles , avatar , avatarmarketing , culture , games , icam , icam120 , metaverse , secondlife , sl , totag
- Mrichme on 2008-03-25 - Tags Games , News , article , collaboration , community , life , marketing , mmorpg , research , science , secondlife , technology , toread , virtual , web , web2.0
- Rooster67 on 2007-10-31 - Tags article , community , games , secondlife , socialnetworks , technology , video , virtual , web2.0
Public Sticky notes
Like the computer game The Sims, Second Life is software that enables you to guide your avatar through a 3-D landscape, chat with other avatars, and build objects with tools. But SL, as it’s known to its 300,000 members, or “residents,” isn’t a game. It’s more like an animated version of real life. There’s no way to win and no specific objective.
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The banking giant Wells Fargo built its own branded island inside SL, designed to train young people to be financially responsible. Wal-Mart, American Express and Intel are looking at using SL for their corporate training.
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With its natural interactivity and open platform for creation, Second Life, or some-
thing like it, may very well be the next generation of the Web.
thing like it, may very well be the next generation of the Web.
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Public Comment
on 2006-12-30 by iconolith