NEA: Video Games in Education
Popularity Report
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Saved by 10 people (0 private), first by anonymouse user on 2007-11-15
- Mtilford on 2008-10-27 - Tags gamesineducation , 401-1f08
- Taramcgowan on 2008-09-10 - Tags education , gaming , high , school , video , games , gym , dancedance
- Profmcgonagall on 2008-08-13 - Tags no_tag
- Richsmart on 2008-07-30 - Tags jhu , gaming , nea , education
- Liamodonnell on 2008-01-12 - Tags videogames , education , VirtualWorlds
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“Play games! Play lots of games. Find out what they’re like, and talk to other people about what games they’re using,” advises Brock Dubbels, who teaches language arts and literature at Richard Green Central School in Minneapolis, Minnesota. He says that after playing a few different titles, you’ll see how they can apply to your teaching goals.
Dubbels uses the literary elements of games—such as genre, tone, plot, setting, and characters—to increase student comprehension and critical evaluation skills. “All games have a story,” he says. “They’re built on traditional narrative elements and film theory, but have interactivity that students find engaging.”
He emphasizes, however, that games are merely tools that help teachers achieve pre-established curricular goals. A video game is “a killer app in the classroom,” but it’s a means, not an end, he says.
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