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MMISchools.com: Educational Gaming—From Edutainment to Bona F...

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Saved by 1 people (0 private), first by anonymouse user on 2008-11-04


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edutainment

Highlighted by taeu0006

edutainment

Highlighted by taeu0006

Gee was curious about why video games were able to do so much that our education system was having trouble doing—continuously engage students, make students feel that it is safe to fail, make students unafraid to ask questions, and provide contextual learning that makes the learning relevant to the learner.

Highlighted by taeu0006

edutainment)

Highlighted by taeu0006

edutainment)

Highlighted by taeu0006

Gee was curious about why video games were able to do so much that our education system was having trouble doing—continuously engage students, make students feel that it is safe to fail, make students unafraid to ask questions, and provide contextual learning that makes the learning relevant to the learner.

Highlighted by taeu0006

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