Kevin Kelly -- Chapter 4: Follow The Free
Popularity Report
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
URL Tag Cloud
Bookmark History
Saved by 1 people (0 private), first by anonymouse user on 2007-10-03
- Eyalnow on 2007-10-03 - Tags gift-economy , kevin-kelly , network-economy , technology
Public Sticky notes
Highlighted by eyalnow
Highlighted by eyalnow
Highlighted by eyalnow
The task, then, is to create new things to send down the
slide—in short, to invent items and services faster than they are
commoditized.
This is easier to do in a network-based economy because the crisscrossing of ideas, the hyperlinking of relationships, the agility of alliances, and the nimble quickness with which new nodes are created all support the constant generation of new goods and services.
Highlighted by eyalnow
If goods and services become more valuable as they become
more plentiful, and if they become cheaper as they become valuable, then
the natural extension of this logic says that the most valuable things
of all should be those that are ubiquitous and free.
Ubiquity drives increasing returns in the network economy. The question becomes, What is the most cost-effective way to achieve ubiquity? And the answer is: give things away. Make them free.
Highlighted by eyalnow
Highlighted by eyalnow
The natural question is how companies are to survive in a
world of such generosity? Three points will help.
First, think of "free" as a design goal for
pricing. There is a drive toward the free—the asymptotic
free—that, even if not reached, makes the system behave as if it
has been reached. A very cheap rate can have an effect equivalent to
being outright free.
Second, pricing a core product as free positions other
services to be expensive. Thus, Sun gives Java away to help sell
servers, and Netscape hands out consumer browsers to help sell
commercial server software.
Third, and most important, following the free is a way to rehearse a service’s or a good’s eventual fall to free. You structure your business as if the thing that you are creating is free in anticipation of where its price is going. Thus, while Sega game consoles are not free to consumers, they are sold as loss leaders to accelerate their journey toward their eventual destiny—to be given away in a network economy.
Highlighted by eyalnow
Highlighted by eyalnow
Highlighted by eyalnow
But the migration from ad hoc use to commercialization
cannot be rushed. To reach ubiquity you need to pass through
sharing.
Increasingly we see technologies pass through a protocommercial stage. Huge numbers of people, exerting millions of hours of collective effort, will jointly craft hundreds of thousands of creations, but without the exchange of money. An entire society following the free! Author Lewis Hyde long ago called this arrangement a gift economy. The central task in a gift economy is to keep the gifts moving. By social debt, barter, and pure charity, gifts circulate and generate happiness and wealth.
Highlighted by eyalnow
Highlighted by eyalnow
Highlighted by eyalnow
Highlighted by eyalnow
Highlighted by eyalnow


Public Comment