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Top News - Students want more use of gaming technology

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Project Tomorrow’s fifth annual Speak Up Survey, the largest annual survey addressing the attitudes and opinions of K-12 students, teachers, parents, and school administrators toward the use of technology in education,

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During the past four years of the survey, the technology that students most wanted to see implemented in their classrooms was a personal laptop for each student. For the first time this year, laptops for students also topped the list of teachers’ and school leaders’ most desired technologies.

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64 percent of students in grades K-12 say they play online or electronic-based games regularly.

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Julie Evans, Project Tomorrow’s chief executive. “Students are really articulating their interest in gaming, as well as the many benefits educational gaming can provide, such as helping them to learn difficult math concepts. Even the National Council of Teachers of Mathematics recognizes the huge potential for gaming technologies [in education].”

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It’s driving up math scores. When our students are experiencing success on the game, it transfers to success in the classroom.”

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Nearly two-thirds of middle and high school students said “let me use my own laptop, cell phone, or other mobile device at school.”

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While 53 percent of middle and high school students are excited about using mobile devices to help them learn, only 15 percent of school leaders support this idea. Also, fewer than half as many parents as students see a place for online learning in the 21st century school.

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And even fewer teachers, parents, and school leaders want students to have access to eMail and instant-messaging accounts from school.

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Keeping school leaders well informed is the first step toward helping to bridge this disconnect

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Hopefully, the results of this survey will reach them. If school leaders become more familiar with student views,

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his vision for the ultimate school is one where the teachers and the principal actively seek and regularly include the ideas of students in discussions and planning for all aspects of education—not just technology.

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