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Identity Production in a Networked Culture: Why Youth Heart M...

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  • idt-group

    IDT Group

    8 members,33 bookmarks

    Learning more about Diigo groups while working through the ITS certification coursework.

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Public Comment

on 2006-09-03 by adubber

Danah Boyd's presentation to the American Association for the Advancement of Science. An interesting take on why MySpace is such a hit - and so important for the music industry.

on 2006-09-07 by jcwinnie

Danah Boyd observations on how teenagers are using a website called MySpace.com...how youth use it for identity production and socialization in contemporary American society.

on 2007-01-01 by transitmonger

what's not to love? (Haven't read it yet.)

on 2007-01-06 by dutchboyinohio

MySpace talk

Public Sticky notes

Moral panics are a common reaction to teenagers when they engage in practices not understood by adult culture

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Unlike adults, youth are not invested in email; their primary peer-to-peer communication occurs synchronously over IM.

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Around middle school, American teens begin actively engaging in identity production as they turn from their parents to their peers as their primary influencers and group dynamics take hold.

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In MySpace, comments are a form of cultural currency.

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friending

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"just hanging out."

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In this context, there are three important classes of space: public, private and controlled.

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"full-time always-on intimate communities"

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it's the lack of mobility and access to youth space where they can hang out uninterrupted.

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culture - fashion, music, media

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identity production and socialization in contemporary American society.

Highlighted by mmkrill

youth - ages 14-24.

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Moral panics are a common reaction to teenagers when they engage in practices not understood by adult culture.

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the benefits for socialization outweigh the potential harm

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Unlike adults, youth are not invested in email; their primary peer-to-peer communication occurs synchronously over IM. Their use of MySpace is complementing that practice.

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liminal

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Most teens are concerned with resolving how they perceive themselves with how they are perceived. To learn this requires trying out different performances, receiving feedback from peers and figuring out how to modify fashion, body posture and language to better give off the intended impression.

Highlighted by lian11

Profiles are digital bodies, public displays of identity where people can explore impression management [2]. Because the digital world requires people to write themselves into being [3], profiles provide an opportunity to craft the intended expression through language, imagery and media. Explicit reactions to their online presence offers valuable feedback. The goal is to look cool and receive peer validation. Of course, because imagery can be staged, it is often difficult to tell if photos are a representation of behaviors or a re-presentation of them.

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In MySpace, comments are a form of cultural currency.

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While these dynamics may not seem particularly important, they are essential to youth because they are rooted in the ways in which youth jockey for social status and deal with popularity. Adults often dismiss the significance of popularity dynamics because, looking back, it seems unimportant. Yet, it is how we all learned the rules of social life, how we learned about status, respect, gossip and trust. Status games teach us this.

Highlighted by lian11

Although adults often perceive hanging out to be wasted time, it is how youth get socialized into peer groups. Hanging out amongst friends allows teens to build relationships and stay connected. Much of what is shared between youth is culture - fashion, music, media. The rest is simply presence. This is important in the development of a social worldview.

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MySpace is both the location of hanging out and the cultural glue itself. MySpace and IM have become critical tools for teens to maintain "full-time always-on intimate communities" [4] where they keep their friends close even when they're physically separated. Such ongoing intimacy and shared cultural context allows youth to solidify their social groups.

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n this context, there are three important classes of space: public, private and controlled. For adults, the home is the private sphere where they relax amidst family and close friends. The public sphere is the world amongst strangers and people of all statuses where one must put forward one's best face. For most adults, work is a controlled space where bosses dictate the norms and acceptable behavior.

Teenager's space segmentation is slightly different. Most of their space is controlled space. Adults with authority control the home, the school, and most activity spaces. Teens are told where to be, what to do and how to do it. Because teens feel a lack of control at home, many don't see it as their private space.

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Additionally, structured activities in controlled spaces are on the rise. After school activities, sports, and jobs are typical across all socio-economic classes and many teens are in controlled spaces from dawn till dusk. They are running ragged without any time to simply chill amongst friends.

By going virtual, digital technologies allow youth to (re)create private and public youth space while physically in controlled spaces. IM serves as a private space while MySpace provide a public component. Online, youth can build the environments that support youth socialization.

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Regardless of what will come, youth are doing what they've always done - repurposing new mediums in order to learn about social culture.

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What we're seeing right now is a cultural shift due to the introduction of a new medium and the emergence of greater restrictions on youth mobility and access. The long-term implications of this are unclear. Regardless of what will come, youth are doing what they've always done - repurposing new mediums in order to learn about social culture.

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