Coding Horror: I Repeat: Do Not Listen to Your Users
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Saved by 17 people (-3 private), first by anonymouse user on 2008-02-26
- Neocryptek on 2008-12-30 - Tags imported
- Gollyjer on 2008-12-29 - Tags SoftwareDesign , Usability
- Jangondol on 2008-04-09 - Tags no_tag
- Rtsnance on 2008-03-20 - Tags design , development , for:slipperypig , for:teian123 , programming , software , testing , ui , usability , users
- Susan259 on 2008-03-04 - Tags usability , web , design , mistakes
Public Sticky notes
Highlighted by lilin_fr
Startups don't have hundreds of internal users, so it's important to release to the world much sooner. When FriendFeed was semi-released (private beta) in October, the product was only about two months old (and 99.9% written by two people, Bret and Jim). We've made a lot of improvements since then, and the product that we have today is much better than what we would have built had we not launched. The reason? We have users, and we listen to them, and we see which things work and which don't.
Highlighted by joel
Highlighted by joel
Highlighted by dodiese
Highlighted by jangondol
It's rude not to listen to your users. So how do we reconcile this with the first rule of usability-- Don't Listen to Users?
To discover which designs work best, watch users as they attempt to perform tasks with the user interface. This method is so simple that many people overlook it, assuming that there must be something more to usability testing. [It] boils down to the basic rules of usability:
- Watch what people actually do.
- Do not believe what people say they do.
- Definitely don't believe what people predict they may do in the future.
Highlighted by gollyjer
- Watch what people actually do.
- Do not believe what people say they do.
- Definitely don't believe what people predict they may do in the future.
Highlighted by dodiese
I think Paul had it right, but it's easy to miss. The relevant phrase in Paul's post is we see which things work, which implies measurement and correlation. There's no need to directly watch users (although it never hurts) when you have detailed logs showing what they actually did. Collect user feedback, then correlate it with data on what those users are actually doing:
Don't just implement feature requests from "user representatives" or "business analysts." The most common way to get usability wrong is to listen to what users say rather than actually watching what they do. Requirement specifications are always wrong. You must prototype the requirements quickly and show users something concrete to find out what they really need.
Acting on user feedback alone is questionable. No matter how well intentioned, you're guessing. Why guess when you can take actions based on cold, hard data? Acting on user feedback and detailed usage metrics for your application or website-- that's the gold standard.
Highlighted by joel
- Watch what people actually do.
- Do not believe what people say they do.
- Definitely don't believe what people predict they may do in the future.
Highlighted by jangondol
Highlighted by jangondol
Highlighted by joel
Highlighted by pabranch
Highlighted by joel
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Public Comment
on 2008-03-03 by pabranch