The Brainy Gamer: Narrative manifesto
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Saved by 3 people (0 private), first by anonymouse user on 2008-08-08
- Sarahsutter on 2009-06-13 - Tags game , games , gamedesign , narrative , storytelling
- Wiscostorm on 2009-03-15 - Tags no_tag
- Jrstoltz on 2008-08-08 - Tags no_tag
Public Sticky notes
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These are all things that we try to let the player do, but
since we can't know what's in the player's heart, we can't know what the
player's thinking - and hell, maybe 80% of our players are just like, "Yes,
this is great fun! I'm blowing stuff up and burning things." Maybe only a
small piece of that message gets though. And if that's the case, that's fine.
We've still built a really good shooter. But what we're saying is, for that
percentage of gamers who are affected by these things, and who think about
these things, we want it to be there. [2]
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