Design for Emotion and Flow - Boxes and Arrows: The design be...
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Saved by 18 people (-2 private), first by anonymouse user on 2008-08-07
- Rltegtme on 2009-09-24 - Tags Interactive , Information , Information Architecture
- Ryanachan on 2009-05-20 - Tags psychology
- Laurawhitehead on 2009-02-06 - Tags no_tag
- Clifsnotes on 2008-12-27 - Tags Graphic-Design , Design
- Ajrigau on 2008-10-25 - Tags interactive
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The elements associated with the flow state can be classified into the three areas; 1. Causes of Flow 2. Characteristics of Flow 3. Consequences of Flow (Novak, Hoffman and Yung, 1999).
1. Causes of Flow
- A clear goal
- Immediate feedback on the success of attempts to reach that goal
- A challenge you’re confident you have the skills to handle
2. Characteristics of Flow
- Total concentration and focused attention
- A sense of control over interactions
- Openness to new things
- Increased exploratory behavior
- Increased learning
- Positive feelings
3. Consequences of Flow
- Loss of consciousness of self
- Distortions in the perception of time
- Activity is perceived as intrinsically rewarding
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The main elements designers can control are:
- Providing immediate feedback
- Balancing the perception of challenge against users’ skills
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Flow occurs at the boundary between boredom and anxiety. Think of it as a channel that runs between anxiety and boredom.(Figure 1)

Figure 1: Anxiety, Boredom and Flow (Csikszentmihalyi, 1990)
(captions added van Gorp, 2006)
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Goal-directed vs. Experiential Use
Different motivations for using a website require different designs to facilitate flow (Novak, Hoffman and Yung 1996). Novice users tend to see the Internet in a playful way, while more experienced users tend to view the Internet in a more utilitarian way (King 2003). This leads to a distinction between experiential and goal-directed use. Flow tends to occur more often during goal-directed use, because of the higher challenge involved.
Novice Users – Experiential use
- Less challenging
- More exploratory
- Entertainment-oriented
Experienced Users – tendency towards Goal-directed use
- More challenging
- Less exploratory
- Connected with tasks (e.g. research, work and shopping)
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Goal-directed vs. Experiential Use
Different motivations for using a website require different designs to facilitate flow (Novak, Hoffman and Yung 1996). Novice users tend to see the Internet in a playful way, while more experienced users tend to view the Internet in a more utilitarian way (King 2003).
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Novice Users – Experiential use
- Less challenging
- More exploratory
- Entertainment-oriented
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Experienced Users – tendency towards Goal-directed use
- More challenging
- Less exploratory
- Connected with tasks (e.g. research, work and shopping)
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The greater challenge of completing tasks (possibly under deadlines) on a goal-directed site creates more higher arousal. Anxiety makes users less able to think creatively when problems are encountered. If a product will be used in a stressful environment, like a hospital operating room, usability becomes crucial. All relevant information needs to be close at hand and visible and feedback should be clear and immediate. A goal-directed site can and should be less visually rich so that users, already anxious at the prospect of a challenging task, are not overwhelmed.

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Here are some basic website traits that will help to encourage flow.
- Clear navigation: Make it easy for the user to know where they are, where they can go, and where they’ve been, by including signposts such as breadcrumbs, effective page titles, and visited link indicators.
- Immediate Feedback: Make sure all navigation, such as links, buttons, and menus provide quick and effective feedback. Offer feedback for all user actions. When this isn’t possible, provide an indicator to hold the user’s attention while waiting (e.g., progress bar).
- Balance the Perception of Challenge With the User’s Skill: Since user skill levels differ, it’s up to you to balance the complexity of the visual design with the number of tasks and features people can use. Consider whether they are likely surfing experientially for fun or completing an important task. Tailor your sites to your audience’s scenario of use: more visually rich for experiential use and less so for goal-directed use.
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