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VI. hyperfiction aesthetics

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Saved by 1 people (0 private), first by anonymouse user on 2008-07-08


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I am quite willing to state that the future of interactive fiction is dominantly visual (and probably, based on virtual reality devices).>12 The role of writing is, though, quite different in that kind of fiction; in fact it is more convenient to approach it from the theory of film. But that is a different story. Printed fiction did not perish because of film, so there is no reason for text-based hyperfiction to perish because of audio-visual interactive fiction. Writing has, after all, its own unique properties.

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So the reader is tempted to construct a story from the parts of the quilt. Here is one actual instance where the hyperfiction reader works as a bricoleur, using the materials available and constructing his/her own story out of them--in fact, in much the same way as Calvino allegedly did when writing his stories. And as Calvino's example suggests, each reader may take a tarot deck and try to construct stories him/herself, and Patchwork Girl, through its multiple visual navigating devices offers the reader a tempting opportunity to search for stories hidden in the lexias of "A Crazy Quilt".

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