VI. hyperfiction aesthetics
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I am quite willing to state
that the future of interactive fiction is dominantly visual (and
probably, based on virtual reality devices).>12 The role of writing is, though, quite different in that kind
of fiction; in fact it is more convenient to approach it from
the theory of film. But that is a different story. Printed fiction
did not perish because of film, so there is no reason for text-based
hyperfiction to perish because of audio-visual interactive fiction.
Writing has, after all, its own unique properties.
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So the reader is tempted
to construct a story from the parts of the quilt. Here is one
actual instance where the hyperfiction reader works as a bricoleur,
using the materials available and constructing his/her own story
out of them--in fact, in much the same way as Calvino allegedly
did when writing his stories. And as Calvino's example suggests,
each reader may take a tarot deck and try to construct stories
him/herself, and Patchwork Girl, through its multiple visual navigating devices offers the reader
a tempting opportunity to search for stories hidden in the lexias
of "A Crazy Quilt".
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