From Age of Empires to Zork: Using Games in the Classroom | A...
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URL Tag Cloud
Groups (2)
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educators
620 members,2541 bookmarks
Educators sharing bookmarks and best practice. We have a set of standard tags to help us share things that you may use in addition to your tags. (You may subscribe to these tags via RSS feed by subject area, which makes it very useful.)
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Horizon Project 2008
9 members,138 bookmarks
The tag library and sharing for the Horizon Project 2008.
Bookmark History
Saved by 18 people (2 private), first by anonymouse user on 2008-07-15
- Lspiro on 2008-08-15 - Tags gaming
- Profmcgonagall on 2008-08-13 - Tags no_tag
- Mrscaldwell0 on 2008-07-31 - Tags gaming
- Hedbergskan on 2008-07-25 - Tags Games
- Ruddercit on 2008-07-24 - Tags education , zork , technology
Public Sticky notes
- Just in time learning--the player is introduced to rules and concepts as needed
- Self-paced learning
- Motivation of players to push the boundaries of their own knowledge and skills
- Use of different forms (visual, oral, and text) for redundant information[1]
Highlighted by profmcgonagall
For Jenkins, games form a part of a new generation of media that is distinguished by the active participation of its consumers. Average users don't just watch the screen; they now create video, write to the Web, and publish digital photos. This new media demands a media literacy that everyone will have to master in order to succeed in the years to come. Games--even single player games--encourage, if not require, participation within a community. The collaborative problem solving, research, critical analysis, and diplomatic skills are fundamental in today’s society and will become increasingly integral in the future.[2]
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MMOG (Massively Multiplayer Online Gaming).[3]
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Highlighted by hedbergskan
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The key difference in this category is the shift in the student's role from player to creator.
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Public Comment