From Age of Empires to Zork: Using Games in the Classroom | A...
Popularity Report
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URL Tag Cloud
Bookmark History
Saved by 26 people (-3 private), first by anonymouse user on 2008-07-15
- Sheri42 on 2009-03-08 - Tags education , zork , gaming , technology , pedagogy , professionaldevelopment
- Mlhshistory on 2009-02-16 - Tags serious_games
- Geography on 2008-11-11 - Tags game-based-learing , delicious
- Lspiro on 2008-08-15 - Tags gaming
- Profmcgonagall on 2008-08-13 - Tags no_tag
Public Sticky notes
- Just in time learning--the player is introduced to rules and concepts as needed
- Self-paced learning
- Motivation of players to push the boundaries of their own knowledge and skills
- Use of different forms (visual, oral, and text) for redundant information[1]
Highlighted by profmcgonagall
For Jenkins, games form a part of a new generation of media that is distinguished by the active participation of its consumers. Average users don't just watch the screen; they now create video, write to the Web, and publish digital photos. This new media demands a media literacy that everyone will have to master in order to succeed in the years to come. Games--even single player games--encourage, if not require, participation within a community. The collaborative problem solving, research, critical analysis, and diplomatic skills are fundamental in today’s society and will become increasingly integral in the future.[2]
Highlighted by profmcgonagall
Highlighted by profmcgonagall
Highlighted by profmcgonagall
Highlighted by profmcgonagall
Highlighted by profmcgonagall
Highlighted by profmcgonagall
Highlighted by profmcgonagall
Highlighted by profmcgonagall
Highlighted by profmcgonagall
Highlighted by profmcgonagall
Highlighted by profmcgonagall


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