ThinkCycle: Reaching Out to Solve Real-World Problems
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Saved by 2 people (-1 private), first by anonymouse user on 2006-07-18
- Nils_peterson on 2008-11-10 - Tags thinkcycle , university2.0 , learning2.0 , learning 2.0 , authentic learning
- Theron_d on 2008-10-08 - Tags 2.0 learning , think cycle
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Motivations
Several motivations are behind the ThinkCycle concept. One has to do with
changing the way engineering design is taught in schools. In traditional
design courses, students are given projects for problems that have already
been solved -- in effect, reinventing the wheel. ThinkCycle focuses on
real-world problems and moves beyond the local classroom model, involving
students and faculty at MIT and other schools in industrialized and developing
countries.
Another motivation behind ThinkCycle is to work on problems in communities
not being well served by new technologies. To get at these problems, ThinkCycle
asks
non-governmental organizations (NGOs) and other stakeholders related to
underserved communities to submit worthwhile challenges.
How It Works
The ThinkCycle process can be summed up as follows:
- An NGO or other stakeholder submits a problem to ThinkCycle. The problem is given a peer review by domain experts and made accessible in the ThinkCycle database.
- Design faculty in a participating school can select problems for a design course and present these to the students in the course.
- The students, working in teams, investigate the state of the art around technology related to the challenge, establish design constraints, brainstorm design concepts, then design and manufacture prototypes.
- During the design and prototyping, experts in the domain of the problem review the work of the students and provide advice as well as resources.
- As with any design course, at the end students give a final report and project presentation, which may include recommendations for future work.
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