Skip to main content

architecture for hertzian space | varnelis.net

Popularity Report

Total Popularity Score: 0

Loading...
Loading...
Loading...
Loading...
Loading...
Loading...

Rank

Bookmark History

Saved by 2 people (0 private), first by anonymouse user on 2008-07-17


Public Sticky notes

Krushchev promised to outdo the industrial production of the United States within two decades. By the 1980s, the Soviet Union had achieved that goal, producing more steel, more cement, more oil, more fertilizer and more pig iron than its Cold War rival. At the same time, however, the USSR utterly missed the revolution in information technologies.

Highlighted by lampertina

the PC revolution simply never came in a country tied to a paradigm of information centralized under government control.

Highlighted by lampertina

on 2008-07-17 by lampertina

"information centralized under government control" could be corollary to this article's later description of the Windows on the World project, which subverts "information centralized under city planning departments"...?

Today, however with the boom on the wane, we ask what does this pursuit of the material have to do with the increasing dominance of immaterial forces in everyday life? Is architecture—much like the Soviet Union in the early 1980s—pursuing the wrong path utterly?

Highlighted by lampertina

Coinciding with the twin cultural ruptures of the dot.com crash and 9/11, Apple turned toward a studied minimalism, to designs that harkened back more to the Ulm School minimalism of Dieter Rams instead of conjuring a vision of the future. Dispensing with the notion that design is primarily a question of unprecedented form, these devices simply get out of the way so that individuals could use them.

Highlighted by lampertina

on 2008-07-17 by lampertina

"...get out of the way so that individuals could use them" is key, and in good urban buildings this might be matched by buildings that do a good job in how they "meet the street," creating / designing spaces or interactions that are good for people to use, so that it's not about the building as such, but about the user (pedestrian, urban dweller).

The iPhone

Highlighted by lampertina

on 2008-07-17 by lampertina

- note that this, like so many other devices crucial to our networked world, is a *handheld* device. See comments/ highlights further down...

Compare this to how today’s top architects think of computation in design, using advanced software to make ever-more-complex forms. The only debate seems to be whether these forms should be produced by scripts or whether they should be tweaked by hand to achieve a desired effect. This pursuit becomes an architectural equivalent of Moore’s law as each avant-garde designer tries to outdo the competition with a project previously impossible to build or model. Ultimately such a condition is unsustainable, producing research that has little day-to-day application and misses the point of a radically changed urban condition as much as the Soviet Union missed the PC revolution.

Highlighted by lampertina

on 2008-07-17 by lampertina

Immediately at the end of this highlight, Varnelis gets into Hertzian space, but I want to add the following before we leave the concrete world of city streets... Remember that iPhones/ iPods, etc. are all about the human hand: these are HANDheld devices. But then, for purposes of design, consider that the human hand is but synecdoche for the human being: these devices, manipulated by our hands, recreate our whole (virtual) being, from here to there. So, while they're designed for my hand, and I use only my hand to interact with them, they transmit, however, all of me (human being), albeit altered digitally, and conveyed in bits and pieces (or bytes and postings). Architecture might take that aspect of good handheld design: it can design for humans (whole body); it can focus on the street / pedestrian interaction, on how people enter and exit the building, and how people use the building once they're inside; and it can focus on how people perceive the building from the outside (by using biophilic design principles and evolutionary psychology).

For beyond corporeal space, we increasingly also live in Hertzian space, a cloud of electromagnetic radiation that bathes us in information.

Highlighted by lampertina

What might an architecture that actively engaged Hertzian space look like?

Highlighted by lampertina

Two examples tentatively suggest ways in which urbanism might take into account our radically changed environment. The first of these forces us to confront the invisible forces in our environment. The second proposes to warp the very fabric of the city.

Highlighted by lampertina

In Osman and Omar Khan’s project “SEEN-Fruits of Our Labor,” the designers crafted an 8’ tall, 4’ wide black acrylic screen, reminiscent of the 2001 monolith or perhaps a massive iPhone (the iPhone was actually released a year after the first installation) and installed it in front of the San Jose Museum of Art.

Highlighted by lampertina

As the mysterious object incited viewers into photographing it, viewers saw a message that otherwise existed only in Hertzian space, invisible to the eye, on their camera screens. Repeated photographs yielded new messages and, as viewers stood in front of the monument with their cameras, the experience spread virally.

Highlighted by lampertina

By hiding the messages in plain view, however, the designers subtly expose our own complicit relationship to conditions that we prefer to keep invisible. The project does not so much make visible the invisible as force us to engage in it. We can’t help but ask what mysterious forces—Hertzian or economic—permeate the city? 

Highlighted by lampertina

Robert Sumrell and I produced the second piece, “Windows on the World” at AUDC, an architectural and urban research think-tank in 2005.

Highlighted by lampertina

We were captivated by an earlier work done in November 1980 entitled “Hole in Space” by Kit Galloway and Sherrie Rabinowitz. A “Public Communication Sculpture,” Hole in Space turned two walls, one at Los Angeles’s Century City Shopping Center and another at New York’s Lincoln Center, into two-way portals. Video cameras transmitted images from each site to the other where they were beamed, full size onto walls. Microphones and speakers facilitated audio transmissions.

Hole in Space lasted three nights. During the first night, encounters were casual and accidental. Many of the first visitors did not believe it was live or thought that the ghostly black and white spectres on the wall were actors on a nearby set. Disbelief soon gave way to the creation of a new social space, to the invention of games and the telling of jokes. As word spread, separated friends and family made arrangements to meet through the portals on the second evening. On the third night, after Hole in Space was featured on television news, so many people attempted to participate in this shared human experience that traffic ground to a halt and the experiment was forced to end by the authorities. Incredibly, Galloway and Rabinowitz's project is all but forgotten today.

Highlighted by lampertina

on 2008-07-17 by lampertina

The Kit Galloway/ Sherrie Rabinowitz project, "Hole in Space," could well be an example of something that was too early, too ahead of its time...? Although, what's really interesting is that it was so popular: there was a hunger for it, but at some level the technological infrastructure wasn't there, or was too cumbersome / clunky to allow it to manifest in such a way that people gridlock didn't cause shutdown?

AUDC suggested that more than ever we need to radically reconsider the already existing. We accept the scale, setting, and privatization of telematic communication too easily and have ignored the fact that these conditions limit the ways by which we communicate.

Highlighted by lampertina

Windows on the World proposes to site multiple portals in multiple cities to create a true world planetary network, based not on capital and planning but on chance encounters. Remixing Hole in Space and Guy Debord’s map of the “Naked City,” we propose a telematic dérive, with each portal becoming what the Situationists called a plaque tournante, a center, a place of exchange, a site where ambiance dominates and the power of planners to control our lives can be disrupted. 

Windows on the World operates outside of commerce and planning. There is no advertisement. The project is at its strongest when it is by chance. Some portals are temporary, even hidden. Others are improbable or difficult to access. In a back alley in Prague is a portal to a zoo in Sao Paolo. From a dangerous street in the Bronx, a door opens onto the Champs-Elysees. Another portal, in Zurich, looks out onto a busy railroad yard in Rotterdam.

Expenses are relatively small: each portal needs only a video projector, amplifier, speakers, microphone, webcam, computer, and a wireless link. Portals will be operated by groups following the model of, and in conjunction with the free wireless community networks that have sprung up worldwide. Connections can be easily made with free software and public servers.

Highlighted by lampertina

Eventually portals would be everywhere. The result would be a new city, a psychogeographic remapping of the Earth according to our desires

Highlighted by lampertina