What Makes a Design Seem 'Intuitive'?
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Bookmark History
Saved by 15 people (-3 private), first by anonymouse user on 2006-03-02
- Ejmuse on 2007-07-02 - Tags e-learning , multimedia authoring
- Lamberth on 2006-11-04 - Tags to sort
- Scoonthecrazy on 2006-10-24 - Tags css
- Wenxin on 2006-07-31 - Tags design , ui , userexperience
- Tzon02 on 2005-10-07 - Tags Design
Public Sticky notes
Users can complete their objective when current knowledge equals target knowledge. There are two ways this can happen.
Highlighted by joel
When someone is asking for an intuitive interface, what they are really asking for is an interface that they, themselves, can intuit easily. They are really saying, “I want something I find intuitive.”
Highlighted by joel
To answer that question, we first have to look at how people understand the design in the first place. To do that, we need to look at the design’s knowledge space.
Highlighted by joel
Working with users in the middle of several of the most important clusters gives design teams a nice place to start. (Using these clusters can help design teams determine
Highlighted by joel
When neither condition is met, the same user will likely complain that the interface feels 01Cunintuitive01D.
Condition #1:
Both the current knowledge point and the target knowledge point are identical. When the user walks up to the design, they know everything they need to operate it and complete their objective.
Condition #2:
The current knowledge point and the target knowledge point are separate, but the user is completely unaware the design is helping them
Highlighted by dcorking
What Makes a Design Seem 'Intuitive'?
Highlighted by tzon02
What Makes a Design Seem 'Intuitive'?
Highlighted by tzon02
What Makes a Design Seem 'Intuitive'?
Highlighted by tzon02


Public Comment
on 2005-10-07 by joel
on 2006-07-31 by wenxin