Social Software Building Blocks / nForm / Customer Insight, S...
Popularity Report
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
URL Tag Cloud
Bookmark History
Saved by 53 people (-6 private), first by anonymouse user on 2007-05-07
- Scsporto on 2009-11-01 - Tags socialsoftware , web2.0 , socialnetworking
- Volneyf on 2009-09-30 - Tags social , web2.0 , research , colmeia , socialnetworking
- Sarahsutter on 2009-08-14 - Tags socialsoftware , social , web2.0 , community
- Cshankman on 2009-08-14 - Tags steconf
- Chengweiet on 2009-05-09 - Tags no_tag
Public Sticky notes
Highlighted by maartencannaerts
Highlighted by maartencannaerts
a useful list of seven social software elements. These seven building blocks--identity, presence, relationships, conversations, groups, reputation and sharing--provide a good functional definition for social software. They're also a solid foundation for thinking about how social software works.
The original list was assembled by Matt Webb (who was expanding on a list created by Stewart Butterfield). Here's a brief definition of each element:
- Identity - a way of uniquely identifying people in the system
- Presence - a way of knowing who is online, available or otherwise nearby
- Relationships - a way of describing how two users in the system are related (e.g. in Flickr, people can be contacts, friends of family)
- Conversations - a way of talking to other people through the system
- Groups - a way of forming communities of interest
- Reputation - a way of knowing the status of other people in the system (who's a good citizen? who can be trusted?)
- Sharing - a way of sharing things that are meaningful to participants (like photos or videos)
Not every social software system has all of these, but most of them have three or more.
Highlighted by cjpeterso
Highlighted by endstern


Public Comment