10 Most Common Misconceptions About User Experience Design
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Saved by 41 people (-8 private), first by anonymouse user on 2009-01-09
- Jonaston on 2009-10-12 - Tags webdev , ui , ux , design , webdesign
- Jkelleher on 2009-07-23 - Tags ux , design
- Mrbrightside on 2009-05-25 - Tags usability , design , ux , experience , user
- Furlmember_4747 on 2009-05-16 - Tags user experience
- Jpvexp on 2009-05-02 - Tags design , user , experience , usability
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“People often think that [UX design] is a way to make products that suck into products that don’t suck by dedicating resources to the product’s design,” says Chris Fahey, founding partner and principal of Behavior. Making stuff easy and intuitive is far from our only goal. In order to get people to change their behavior, we need to create stuff they want to use, too.
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As user experience designers we have to find the sweet spot between the user’s needs and the business goals, and furthermore ensure that the design is on brand.
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Every project requires a custom-tailored approach based on the business’s available resources, capabilities, timeline, and budget, and a whole slew of real-world constraints. But that doesn’t always mean that it needs to be costly or take forever.
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Just because we know how to conduct some cool and useful activities and you know your business really well doesn’t mean that this whole process is a breeze. And cutting corners on some important steps is a recipe for disaster.
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Different people specialize in different parts of the process. Some UX practitioners focus on a specific technique, like Indi Young and mental models, or a single challenge, like Luke Wroblewski and web forms, or a focused activity, like Steve Krug and usability testing. Just like you wouldn’t go to a cardiologist to heal your broken foot, don’t expect any professional in the realm of user experience to accomplish everything you need.
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