Cognitive Expansion Technologies
Popularity Report
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Saved by 2 people (0 private), first by anonymouse user on 2008-10-02
- Jansutton on 2008-11-01 - Tags education , technology
- Jrstoltz on 2008-10-02 - Tags no_tag
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Highlighted by jrstoltz
Highlighted by jrstoltz
Highlighted by jrstoltz
Highlighted by jrstoltz
Highlighted by jrstoltz
Pervasive gaming is a potentially important new computer application that is being developed, especially in Europe. A pervasive game is played both online and in real world environments.
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We can easily imagine a time when pervasive gaming is a vast industry, connected to tourism, education, and politics.
Highlighted by jrstoltz
Highlighted by jrstoltz
Highlighted by jrstoltz
Highlighted by jrstoltz
The Self module offers a second example, which we can use to see how personality capture might become the basis for personality emulation. It consists of 1,600 adjectives, consisting of 800 pairs of opposites, that could describe a person. Respondents rate each adjective in terms of how good or bad it is for a person to have that quality, and in terms of how much they themselves feel the adjective describes them personally. This software offers a general analysis of the individual’s self image, which is a big part of personality, including measures of self-esteem in twenty areas of life. The software also generates lists of good qualities the person feels he or she lacks, and bad qualities he or she possesses, that could be used as guides for self-improvement.
Highlighted by jrstoltz
Highlighted by jrstoltz
Highlighted by jrstoltz


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