Media Grid : Immersive Education
Popularity Report
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VirtualLearning
2 members,69 bookmarks
"Learning is breaking out of the narrow boxes that it was trapped in during the 20th century; teachers' professionalism, reflection and ingenuity are leading learning to places that genuinely excite this new generation of connected young school students - and their teachers too. VLEs are helping to m
Bookmark History
Saved by 22 people (4 private), first by anonymouse user on 2007-07-11
- Cathyarreguin on 2008-08-22 - Tags education , secondlife , virtualworlds , elearning , immersive , virtualworld , collaboration , metaverse
- Mirttenk on 2008-07-29 - Tags Second Life Resources
- Jjamison on 2008-07-04 - Tags Education
- Jjfbbennett on 2008-06-26 - Tags virtualSchool
- Fburnett on 2008-03-30 - Tags sl , teaching
Public Sticky notes
Immersive Education, a Media Grid initiative, is a novel learning platform that combines interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat (Voice over IP/VoIP), Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms. Immersive Education gives participants a sense of "being there" even when attending a class or training session in person isn't possible, practical, or desirable, which in turn provides educators and students with the ability to connect and communicate in a way that greatly enhances the learning experience. Originally available only to university students, the next generation of Immersive Education is focused on a broad spectrum of academic and non-academic users (higher education, K-12 [kindergarten through high school], and corporate training).
Unlike traditional computer-based learning systems, Immersive Education is designed to immerse and engage students in the same way that today’s best video games grab and keep the attention of players. Immersive Education supports self-directed learning as well as collaborative group-based learning environments that can be delivered over the Internet or using fixed-media such as CD-ROM and DVD. Shorter mini-games and interactive lessons can be injected into larger bodies of course material to further heighten and enrich the Immersive Education experience.
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