Skip to main content

Confessions of an Aca/Fan: The Informal Pedagogy of Anime Fan...

Popularity Report

Total Popularity Score: 0

Loading...
Loading...
Loading...
Loading...
Loading...
Loading...

Rank

Bookmark History

Saved by 2 people (0 private), first by anonymouse user on 2008-09-17


Public Sticky notes

One of the central animating idea behind the New Media Literacies movement has been the observation that young people often learn better outside of schools -- through their involvement in informal communities, such as those formed around fandom or gaming -- than they do inside the classrooms. Researchers have sought to better understand these sites of informal learning and the often unconsciously developed pedagogical practices by which they communicate skills and information to newbies. James Paul Gee has used the term, "affinity space," to describe such sites of grassroots creativity and learning. Kurt Squire and Constance Steinkuehler deploy the "affinity space" concept to talk about communities of gamers. I've used the same concept in my discussion of young fan fiction writers.

Highlighted by brandonb

Rebecca W. Black, one of Gee's former students, has recently released an outstanding new book, Adolescents and Online Fan Fiction, which uses the study of anime fan fiction as the focus for a consideration of informal learning. Her central focus are on how fandom helps students for whom English is a second language refine their linguistic abilities and sharpen their expressiveness. She argues fandom has allowed many young people -- especially those from Asia -- to find their voice and gain greater social acceptance because the community is so eager to learn what they know about the cultures where anime is produced and circulated. This book reflects some of the best thinking in the current field of educational research on the value of participating in popular culture and will be of interest to parents, educators, policy makers, and fans.

Highlighted by brandonb

"Why Heather Can Write" in Technology Review and Convergence Culture.

Highlighted by brandonb

Interestingly enough, schools often seem to discourage activities with these distributed forms of knowledge and resources, instead focusing on testing for what students have "inside their heads". However, I think it's just as important to recognize, evaluate, and help develop students' strategies for learning, collaborating, and accessing knowledge that they don't already possess, as this seems to be much more aligned with what we do as adults. I mean, I don't know all sorts of things, but I have pretty good strategies in place for finding them out.

Highlighted by carlaarena

experts and novices participate in the same areas and activities in affinity spaces. So, as I mentioned previously, novices aren't prevented from engaging in creative activities that they find interesting, even if these activities are challenging for them. And, through working in the same space as experts, novices are able to benefit from this exposure, by asking questions, collaborating, and by observing how experts go about certain tasks.

Highlighted by carlaarena

Fan fiction authors use many different languages and cultural elements to enhance their stories. Sirpa Leppanen has some interesting insights into these hybrid language practices in the article "Youth language in media contexts: Insights into the functions of English in Finland".

Highlighted by brandonb

Angela Thomas has done some interesting work interrogating adolescents' identity construction in RP writing that helped me think about how this form of composition was a way for Cherry-chan to extend her social relationships and use the anime characters to "ventriloquate" some of her own identity issues and perspectives.

Highlighted by brandonb