Creating Passionate Users: How much control should our users ...
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Saved by 7 people (1 private), first by anonymouse user on 2007-02-14
- Tarmotoikkanen on 2008-03-05 - Tags design , marketing , wisdom , usability
- Sashthebash on 2008-03-20 - Tags usability , webdesign
- Eyalnow on 2007-03-14 - Tags product-design , usabiliy
- Eapent on 2007-03-09 - Tags marketing , productdevelopment
- Willrich on 2007-02-14 - Tags learning , learning20
Public Sticky notes
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How much control should users have?
Obviously this is a big "it depends", but the main point is to focus on the relationship between user control and user capability. As user capability (knowledge, skill, expertise) increases, so should control
Highlighted by eyalnow
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The simple rule we so often forget is: >
The amount of pain and effort should match the user's perceived payoff. >
In other words, the user has to think it's worth it.
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Putting users first does not necessarily mean putting users in charge.
I believe with all my heart in working with the user's happiness in mind (i.e. helping the user kick-ass), but part of my role is to use my specialized skills and knowledge to make that happen.
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