Creating Passionate Users: Crash course in learning theory
Popularity Report
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
URL Tag Cloud
Groups (3)
-
Independent School Collaboration
16 members,148 bookmarks
Share articles and links of interest with those who teach in independent schools
-
-
Toyo Gakuen EEDC
2 members,79 bookmarks
A group for EFL/ESL teachers working at the EEDC, Toyo Gakuen.
Bookmark History
Saved by 103 people (29 private), first by anonymouse user on 2006-03-02
- Jdherman on 2008-10-07 - Tags learning , theory , elearning , design
- Shirleyliu on 2008-10-04 - Tags learning , teaching , education , theory , psychology
- Colboceo on 2008-09-18 - Tags TTL , learning , teachingandlearning , INSET , inspirations
- Clairmtaylor on 2008-09-06 - Tags imported , Bookmarks , toyogakuen , teaching , efl
- Abacusgirl on 2008-08-17 - Tags "teacher training"
Public Sticky notes
Highlighted by rappinhood
Highlighted by tellio
Highlighted by tellio
Highlighted by tellio
Highlighted by tellio
Highlighted by tellio
your job is to create an environment where the chances of the learner "getting it" in the way that you intend are as high as possible.
Highlighted by tellio
Highlighted by tellio
Highlighted by tellio
Highlighted by tellio
* From a different perspective.
* Using a different information channel (channels include things like Graphics, Examples, Prose explanations, step-by-step instruction/tutorial, case studies, exercises, summaries, bullet points, commentary, devil's advocate, Q & A, personal POV, etc.)
Highlighted by tellio
Highlighted by tellio
Highlighted by tellio
Highlighted by tellio
Highlighted by tellio
Highlighted by moshler
Highlighted by peanutputter
Highlighted by scmorgan

Even if a learner is personally motivated to learn a topic, if the learning content itself isn't motivating, the learner's brain will do everything possible to look for something more interesting. This applies to both getting and keeping attention, as well as memory. Remember, you can't do anything until you get past the brain's crap filter! And to the brain, a dry, dull, academic explanation is definitely CRAP (regardless of how much your mind cares about the topic).
Highlighted by moshler
Highlighted by peanutputter
Highlighted by moshler
Highlighted by peanutputter
Learning is much more effective if the learner's brain knows why what you're about to talk about matters. The benefit and/or reason why you should learn something needs to come before the actual content. Otherwise, the learner's brain gets to the end of what you're telling them and says, "Oh, NOW you tell me. If you'd said that earlier, I would have paid more attention..." This process of not-paying-attention is not completely within the learner's conscious control so, like I said, even if the person is motivated to learn this thing, their brain can still tune out during specific parts that don't start with a compelling benefit.
Highlighted by moshler
Highlighted by peanutputter
Highlighted by scmorgan
Highlighted by peanutputter

We are all visual creatures, and the brian can process visual information far more efficiently than words. These pictures can come in many forms:
* Info graphic or diagram
* Visual metaphor
* Picture of the thing being described, with annotations
* Picture of the end state
* Picture designed to create attention and recall
Highlighted by moshler

The brain pays more attention when it thinks it's in a conversation and must "hold up its end." And there's evidence that suggests your brain behaves this way even if the "conversation" is between a human (you) and a book or computer screen (or lecture).
Highlighted by moshler
Highlighted by zhallinan
Use mistakes, failures, and counter-intuitive WTF?

People usually learn much more from failures than from being shown everything working correctly or as expected.
The most memorable learning experiences are usually those where things are going along fine, making sense, etc. when you suddenly slam into something that goes terribly wrong. Describing the things that do NOT work is often more effective than showing how things DO work. (We call this the "WTF learning principle").
But showing is even better than describing. And even better than showing is letting the learner experience. Take the learner down a garden path where everything makes perfect sense until it explodes. They are far more likely to remember than if you simply say, "Oh, and be sure you do it such and such a way."
It's tempting to want to protect the learners from the bumps and scrapes experienced in the real world, but in many cases (with many topics) you aren't doing the learner any favors.
Highlighted by moshler
Rather than lecture about the details of how something works, let them experience how it works by walking them through a story or scenario, where they can feel the bumps along the way.
Highlighted by moshler
Highlighted by moshler
Highlighted by zhallinan
Highlighted by moshler
Highlighted by scmorgan
Highlighted by zhallinan
Highlighted by moshler
Highlighted by moshler
Highlighted by moshler
Highlighted by zhallinan
Use a spiral model to keep users engaged.
Game developers know the importance of "The Next Level", and learning experiences must do the same. Each iteration through the spiral should start with a meaningful, motivating goal, followed by the interaction/activity/reading that moves you toward that goal, followed by a meaningful payoff. Ideally, the "meaningful payoff" leads right into the next motivating goal.
For example, in a game the payoff for completing a level might be "You Get A New Weapon". But now that you have that new weapon, here's the cool new thing you can do that you couldn't do before. Learning doesn't need to be any different. "Imagine you want to do X on your website..." is the goal that starts the topic, but when the topic is complete, the learning content can say, "Now that you have THAT new [superpower capability], wouldn't it be cool if you could do Y?" And off they go into the next round of learning.
Highlighted by moshler
Highlighted by zhallinan
Highlighted by zhallinan
Don't rob the learner of the opportunity to think!

Rather than simply spelling everything out step by step, ask questions, pose multiple and potentially conflicting viewpoints, show the topic from different perspectives, and set up scenarios (and possibly exercises) that allow the learner to use deeper brain processing. Things that encourage deeper thinking are those that cause the learner to categorize, organize, apply, infer, evaluate, etc. Don't be afraid to pose questions that you don't answer right away.
Think back to those teachers you had who would ask a question then immediately answer it, as opposed to those who would answer a question then just sit there... waiting...
Highlighted by moshler
Highlighted by zhallinan

It's far more important that they nail the key things than be exposed to everything. Be brutal, be brave, be relentless in what you leave out. Knowing what NOT to include is more important in learning design than knowing what TO include.
Highlighted by moshler
Try to place facts, concepts, procedures, examples in a bigger context. Even if you've already discussed the context, don't be afraid to repeat that context again. For example, instead of always showing code snippets, show the code within the larger context of where it usually appears. Highlight the code you're focused on by bolding it, putting it in a box, etc., so that the learner is not overwhelmed by the amount of code, and can focus on just the part you're talking about, but still be able to see how that new code relates to the rest of the code. Our rule of thumb in our books is to show the same code context two or three times before switching to just the snippets (although this rule varies greatly with the type of code).
Highlighted by moshler
Emotion matters!

People learn and remember that which they FEEL. Look back at what you've written and if it's dry and lifeless, try to inject some energy. Dry, academic, formal, lecture-style writing is usually the WORST form of learning content.
One of the many ways to help tap into emotions (and increase attention and memory) is to use the brain's reaction to faces. Almost any kind of face with a strong expression evokes a part of the brain reserved just for processing faces. The ability to accurately recognize faces and read facial expressions is a key element of survival for the brain...


Highlighted by moshler
Highlighted by zhallinan
Highlighted by zhallinan

The act of having fun is also an emotion, so anything associated with fun has a greater chance of being remembered.
Highlighted by moshler
Use stories.
Humans have been learning from stories for, well, a really really really long time. Millenia longer than we've been learning from lectures on just the data and information. When we say "stories", we don't necessarily mean actual fictional "John's network went down just as he was plugging in the...", although those do work. But a "story" can simply mean that you're asking the learner to imagine herself wanting to do a particular thing, and then offering an experience of what that would be like if she were actually trying to accomplish it, with all the ups, downs, false leads, etc. (but again, with less of the actual pain she might experience in real life). A flight simulator, for example, is a kind of story.You aren't just up there learning the controls; you're actually flying in a particular storyline.
If you're a software developer, another way to think about story-driven learning is to map use-cases to learning stories. Base your learning content around individual use-cases, and put the learner in the center of the use-case. One easy trick for designing story-driven learning is to start each topic with something like, "Imagine you want to do..." and then walk though that experience. It makes the learning organic and real, and helps make sure you get rid of the stuff that doesn't need to be there. If it doesn't show up in a use-case/story, are you so sure you should be teaching it?
Highlighted by moshler
Highlighted by scmorgan
se pacing and vary the parts of the brain you're exercising.

Learning--and especially memorization--doesn't happen at an even pace. Brains--or especially parts of brains--get tired and lose focus. By varying the pace--and type--of learning content, you give a user's brain the chance to let one part rest while the other part takes over. For example, follow a heavy left-brain technical procedure with a big-picture example/story that covers the same topic. This helps the learner's memory in two different ways--the redundancy means two different chances to save the information, and the fact that you gave one part of the brain a break while shifting to a different part keeps their brain working longer without fatigue.
Think about it--if you hopped up and down on your right foot repeatedly, that right leg would give up after fewer repetitions than if you kept switching from right to left. Pacing--by frequently switching which parts of your body (or in this case, brain) you're using--lets you stay fresher for a longer period.
Also, recording something to long-term memory is rarely instant (although the stronger the associated emotion, the faster (and more likely) your brain is to record it). Memory is a physical/chemical process that happens after you've been exposed to something, and if anything interrupts the process, the memory is not stored. That's why people with serious head injuries often cannot remember what took place just prior to the injury--the process of recording those things to long-term memory was stopped.
If you want someone to remember something, you must give them a chance to process that memory. Relentlessly presenting new, tough information (like tons of code and complex concepts) without also including chances to reflect, process, think, apply, review, etc. virtually guarantees that much of the learning will be forgotten.
Highlighted by moshler
Remember, it's never about you. It's about how the learner feels about himself as a result of the learning experience.

Don't use learning content as a chance to show off your knowledge--that virtually guarantees your content won't be user-friendly. Use it as a chance to help someone's life a little.
Highlighted by moshler
The most compelling and motivating reason/benefit is almost always the thing you say only after you've answered at least three "Yeah, but WHY do I care?" questions.
BAM! I instantly remembered a college-level database course I took last year.
The first day of class was exceedingly boring. The instructor went over getting SQL server to run, some basic syntax and finally got us working with a small database.
It wasn't until five minutes before class ended that she said something like,
Now this is a small database. But imagine if you had 1,000 records, or 100,000 records! You could save yourself hours upon hours of tedious and error prone work!
NOW YOU TELL ME! :)
I had a sneaking suspicion the entire class that she was going about presenting the material the wrong way.
I had like two years worth of SQL experience coming into the class, but there were some beginners in there, and I could tell they were asking themselves, "Why the hell did I sign up for this?"
Highlighted by moshler
- Reverse roles
Let the student be the teacher for some things. Whether its as simple as letting a student answer another student's question on a previously covered topic or letting (making?) the student come up and present on a topic with Q&A afterwards.
- Share the learning
Let the students get together in small groups and share what they've learned. This one can be sort of magical because the student will not only try and recall the information but will recall the learning experience as well. "I really like the way she related pointers to the postal address system." This is why I think seminars are awesome for learning. People sit through various seminars and in the breaks and pauses they will talk about it with the other attendees.
Highlighted by moshler
Highlighted by moshler
"Why not link to some academic quantitative research to back up your assertions (it would make them more believable)."
Wally, I keep asking myself if that is what makes things believable.We have so much quantitative research. It is coming out of our ears and our kids are still not reading any better. Making a big deal out of learning to read and quantifying it misses the point of reading. Why spend years doing in school what a kid can pick up in a few hours?
Highlighted by moshler
I come from the academic education setting, and maybe because of that I am so skeptical of what mass schooling is capable of. At home I have a "kick ass" nine year old reader who reads way beyond her level, and a five year old just beginning to discover the joy of being able to read on his own. He runs with his book and reads to me in the kitchen, on the couch, and even in the bathroom. Our house is full of books. I will never know what would have happened if I had left the job entirely to school. We have been reading to them since they could sit and hold their heads up.
Maybe the problem is leaving the reading to be taught in school. We break it into measurable discreet units for the comfort of teachers, for school board accountability records, and for bar charts at the Ministry of Education. We teach those discreet units instead of what fires up kids imaginations and gets them emotionally involved. We write boring books with measured words so we can neatly stack them in reading levels which will allow us to do some "credible' quantitative research. While we are limiting the variables and setting ourselves up to be able to conduct better quantitative research, we are impoverishing the child's experience and undermining their intellect. Unfortunately that doesn't do much for the kids. They love complexity and grasping big ideas. We must be kidding if we think we can dissect the bunny and in the process find out what it would have been like to have it as a pet.
Then there are the attitudes to reading. We went to the Nutcracker this Christmas for the first time. I could not help but notice that in the scene with the opening of the presents, Fritz (Marie's brother) got a book. He walked to the front of the stage, threw the book on the floor and stomped on it. I am running into such attitudes to books that are written with the purpose of hooking children on reading.
So yes, we know good teaching when we see it, but then we try to analyze it and quantify it and we make it worse. It is important to approach some things with a sense that we do not have to understand them entirely, even though it may be a worthy exercise trying to.
What do you think?
Highlighted by moshler
in the book Lazerus hasn't learned how to read - in part because of the absolute stress of his home life and his inability to focus in class. However he starts making progress when he is moved to a less stressful environment, his self-confidence is boosted, and he gets a book that interests him. Emotional response and interest took him from stumbling over syllables to reading to writing letters, to starting a whole chain of actions that changed other peoples lives.
I suspect that the reading isn't happening because it isn't interesting and it isn't aimed at the children themselves. I don't know how it is in the UK but in the US there is a lot of "teaching to the test". You really want to teach to the student and the test will take care of itself.
Why was it working before? Perhaps parents were more involved, reading was more essential and/or the books used were more topical to the students.
Highlighted by moshler
Highlighted by moshler


Public Comment
on 2006-07-31 by jaoverla
on 2006-09-12 by marshallk
on 2006-10-25 by vahidm
on 2006-11-14 by mikeheth
on 2007-08-31 by dstanford