Move over MySpace, Gaia Online is here - GigaOM#more-8805
Popularity Report
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Bookmark History
Saved by 8 people (5 private), first by anonymouse user on 2007-04-23
- Iprospero on 2008-09-10 - Tags games , аналитика , статьи , gaia
- Greystork on 2008-03-21 - Tags Life , Other , Second , SocWebプロモーション , Virtual , World , etc
- Kraefft on 2008-03-18 - Tags mko_articles
- Evangineer on 2007-05-24 - Tags imported delicious , mmo , networks , social , virtual
- Edtechtalk on 2007-04-29 - Tags 20070429 , gaia , socialnetworking , teens
Public Sticky notes
By the middle of last year, it was attracting half a million unique visitors monthly; fast forward to last month, and that number is two million. It’s not a traditional MMO like World of Warcraft; it’s not a social game like There; it doesn’t originate from Europe like Habbo Hotel or from Asia like Cyworld. You haven’t heard of it partly because the San Jose company has kept a low profile.
Another reason you’re still likely in the dark: it’s primarily designed for teens. But with online worlds all sizes and styles poised for an explosion, you’ll almost certainly hear a lot more about it soon.
It’s called Gaia Online, and as a guy on a giant crane behind us tore down the giant Web 2.0 conference banner in Moscone West, I had a chance to sit down with CEO Craig Sherman— formerly COO with Myfamily.com, and an Entrepreneur-in-Residence with Benchmark Capital, a main funder of Gaia— for a furious round of questioning. How did Gaia grow so large so quickly so stealthily?
“The world’s fastest growing online world hangout for teens.”
That’s the way Sherman and his team prefer to characterize Gaia, the brainchild of Studio XD, a comic art firm which gave the site its anime-influenced look. Gaia’s online world aspect (which launches in a separate Java-powered window) is a series of virtual towns where Gaian avatars can socialize (up to 100 in a single space), with apartments they can own, and treasures they can find. (No combat, however.) It’s just that 10% of total user activity takes place in the world itself.
Gaia’s Many Experience Channels
The world is just a conduit to the larger activity on Gaia, says Sherman: in addition, there are website arenas where users can upload and rate each other’s artwork and other content (7-10% total activity), or play multiplayer Flash mini-games with group chat (10-15% total activity.) The largest cohort of activity (wholly 30%) takes place in the Gaia forums, and here’s where the truly staggering numbers come in
Highlighted by mattkramer
Highlighted by iprospero
300,000 log in daily, according to the company; average unique visit is two hours a day.
Average concurrency: 64,000 users. Maximum: 86,738.
85% of users are based in the US
10% are English-speaking but non-US (with 5% a nebulous Other)
Breakdown by gender: 55% Girls - 45% Boys
About 20% of subscribers put up their real life photo in their avatar profile.
Number of Gaia gold “millionaires”, as of last week: 1385
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