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Will it fly? How to Evaluate a New Product Idea

I've been thinking about a number of new product ideas lately. In doing so, I've been trying to come up with a way more structured way of evaluating them. Here's a first attempt at defining that. It's not as clear as I'd like it to be. But perhaps you'll find it useful.

Tractability


Question: How difficult will it be to launch a worthwhile version 1.0?

Blogger was highly tractable. Twitter was tractable, but sightly less-so because of the SMS component. Google web search had quite low tractability when they launched it. Vista?: About as low as you can get.

Tractability is partially about technical difficulty and much about timing and competition—i.e., How advanced are the other solutions? Building a new blogging tool today is less-tractable, because the bar is higher. Building the very first web search engine was probably pretty easy. Conversely, building the very first airplane was difficult, even though there wasn't any competition.

In general, if you're tiny and have few resources, tractability is key, because it means you can build momentum quickly—and momentum is everything for a startup. However, tractability often goes hand and hand with being early in a market, which has its own drawbacks (e.g., obviousness, as we'll discuss below).

If you're big and/or have a lot of resources—or not very good at spotting new opportunities, but great at executing—a less-tractable idea may be for you. It may take longer to launch something worthwhile, but once you crack the nut, you have something clearly valuable.

Obviousness


Question: Is it clear why people should use it?

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Tractability

Highlighted by lefty83

Tractability is partially about technical difficulty and much about timing and competition—i.e., How advanced are the other solutions? Building a new blogging tool today is less-tractable, because the bar is higher. Building the very first web search engine was probably pretty easy. Conversely, building the very first airplane was difficult, even though there wasn't any competition.

Highlighted by lefty83

In general, if you're tiny and have few resources, tractability is key, because it means you can build momentum quickly—and momentum is everything for a startup.

Highlighted by lefty83

Obviousness

Highlighted by lefty83

Big wins come when you can spot something before its obvious to everyone else. There are several vectors to this: 1) Is it obvious why people should use it? 2) Is it obvious how to use? 3) Is it an obviously good business?

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The key question for evaluating an idea is number one: Is it obvious why people should use it? In most cases, obviousness in this regard is inversely proportional to tractability. The cost of Blogger and Twitter's high tractability was the fact that they were defining a new type of behavior. The number one response to Twitter, still, is Why would anyone do that? Once people try it, they tend to like it. But communicating its benefits is difficult.

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Sometimes you can come up with ideas that are highly tractable and obvious. For example: Top Friends or HotOrNot. These products were not hard to launch and yet, were immediately appealing (to their target market).

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Deepness

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The most successful products give benefits quickly (both in the life of a product and a user's relationship with it), but also lend themselves to continual development of and discovery of additional layers of benefit later on.

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Facebook is incredibly deep because it leverages your connections, which touch practically every aspect of your life. Scrabulous, on the other hand—a Facebook app for playing Scrabble—is not very deep. How big is the Scrabble-playing part of your life, and how much can it deliver beyond that?

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But most things are deeper than they seem at first glance. Practically any application, once people start using it, can be used as a lever to more activity and benefit delivery. Being smart about what you're leveraging is key.

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Other times, you stumble into deepness. When they put up HotOrNot on a whim, Jim and James didn't know they'd be able to leverage it into a highly profitable dating site. Okay, so HotOrNot's still not the "deepest" of sites, but it's deeper than you think.

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Wideness

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wideness can take you by surprise. The web is getting so damn big, what seem like niche ideas can be very decent businesses. When Ted Rheingold launched Dogster, as a joke, he didn't know there were enough people out there who would be interested in making their dogs web pages to actually build a business. When we launched Blogger, I thought maybe a few thousand people would use it.

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Discoverability

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It's possible to get the word out without being "viral." One way is organic search traffic. Another is pay-per-click ads (if you can monetize). Another is plain old-fashioned word-of-mouth/blog/press. (Twitter has probably grown more through press and blogs references than any inherent viralness.) There's also distribution deals and partnerships.

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Either way, it's something to think about up front, as different ideas lend themselves to different discoverability strategies. And some things are more difficult than others to spread.

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Monetizability

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I'm generally a believer that if you create value, you can figure out the business. However, all things being equal, an idea with clear buck-making potential is better than one without.

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In most cases, if you position yourself close to the spending of money, you can extract some. Or if you offer something that clearly saves or makes people money.

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Personally Compelling

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