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Saved by 268 people (-44 private), first by anonymouse user on 2006-03-02


Public Comment

on 2006-08-07 by nianox

wikipedia's web 2.0 entry

on 2006-10-25 by rjjjsp

The phrase Web 2.0 was coined by O'Reilly Media to refer to a supposed second generation of Internet-based services that let people collaborate and share information online in a new way—such as social networking sites, wikis, communication tools, and fo

on 2007-09-04 by forestfortrees

An overview from Wikipedia (itself an excellent example of a Web 2.0 application) on Web 2.0.  Includes the history of the term and philosophy, as well as examples.

on 2008-09-12 by mdobrovolny

this one is public

on 2009-02-04 by eahangarzadeh

This is an interesting entry.

on 2009-03-25 by jusssty

The key here is that these technologies are collaborative in nature and focus on user-created material.

on 2009-09-15 by nelsont00

tony nelson thinks its ok

on 2009-09-17 by nelsont00

It is interesting that web design has come so far.

Public Sticky notes

A marketing term to differentiate new web businesses from those of the dot com boom, which due to the bust now seem discredited

Highlighted by markus61

"Web 2.0" refers to what some people see as a second phase of development of the World Wide Web, including its architecture and its applications.

Highlighted by chanio

The syndication and messaging capabilities found in Web 2.0 suggest the potential to create a more tightly-woven social fabric among disparate online communities. While terms have been invented to treat these communities collectively, including blogosphere for the world of weblogs, syndisphere for content syndication feeds, and wikisphere for wikis, other observers consider the wording and the implied value to be excessive.

Highlighted by ironick

Web 2.0, a phrase coined by O'Reilly Media in 2004[1], refers to a supposed second generation of Internet-based services—such as social networking sites, wikis, communication tools, and folksonomies—that emphasize online collaboration and sharing among users.

Highlighted by whertha

Tim O'Reilly and John Battelle summarized key principles they believed characterized Web 2.0 applications: the Web as a platform data as the driving force network effects created by an architecture of participation innovation in assembly of systems and sites composed by pulling together features from distributed, independent developers (a kind of "open source" development) lightweight business models enabled by content and service syndication the end of the software adoption cycle ("the perpetual beta") software above the level of a single device, leveraging the power of The Long Tail.

Highlighted by whertha

As used by its proponents, the phrase "Web 2.0" refers to one or more of the following: The transition of web-sites from isolated information silos to sources of content and functionality, thus becoming computing platforms serving web applications to end-users A social phenomenon embracing an approach to generating and distributing Web content itself, characterized by open communication, decentralization of authority, freedom to share and re-use, and "the market as a conversation" A more organized and categorized content, with a far more developed deeplinking web architecture than hithertofore A shift in economic value of the Web, possibly surpassing that of the dot com boom of the late 1990s A marketing-term used to differentiate new web-based firms from those of the dot-com boom, which (due to the bust) subsequently appeared discredited The resurgence of excitement around the implications of innovative web-applications and services that gained a lot of momentum[citation needed] around mid-2005

Highlighted by whertha

Web 2.0, a phrase coined by O'Reilly Media in 2004,[1] refers to a perceived second-generation of Web-based services—such as social networking sites, wikis, communication tools, and folksonomies—that emphasize online collaboration and sharing among users. O'Reilly Media used the phrase as a title for a series of conferences, and it has since become widely adopted.

Though the term suggests a new version of the Web, it does not refer to an update to Internet or World Wide Web technical standards, but to changes in the ways those standards are used. According to Tim O'Reilly, "Web 2.0 is the business revolution in the computer industry caused by the move to the internet as platform, and an attempt to understand the rules for success on that new platform."[2].

Some technology experts, notably Tim Berners-Lee, have questioned whether the term is meaningful, since many of the technology components of "Web 2.0" have been present since the creation of the World Wide Web

Highlighted by helenbaxter

Highlighted by serendipitina

Web 2.0" refers to web development and web design that facilitates interactive information sharing, interoperability, user-centered design[1] and collaboration on the World Wide Web .

Highlighted by kellycon

Web 2.0 is a term describing changing trends in the use of World Wide Web technology and web design that aim to enhance creativity, information sharing, collaboration and functionality of the web. Web2.0 concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, video sharing sites, wikis, blogs, and folksonomies. The term became notable after the first O'Reilly Media Web 2.0 conference in 2004.[2][3] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users utilize the Web. According to Tim O'Reilly:

Highlighted by iltctaylor

Web 2.0" refers to a perceived second generation of web development

Highlighted by pickusp

Web 2.0 is a term describing changing trends in the use of World Wide Web technology and web design that aim to enhance creativity, information sharing, collaboration and functionality of the web. Web2.0 concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, video sharing sites, wikis, blogs, and folksonomies. The term became notable after the first O'Reilly Media Web 2.0 conference in 2004.[2][3] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users utilize the Web. According to Tim O'Reilly:

Highlighted by iltctaylor

Web 2.0 is a term which describes the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users. These concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs, and folksonomies.

Highlighted by mrrvale

Web 2.0

Highlighted by kvanstrum

Web 2.0 is a buzzword which describes the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users. These concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs, and folksonomies. The term became notable after the first O'Reilly Media Web 2.0 conference in 2004.[2] [3] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users use the Web.

Highlighted by sotoole2008

Web 2.0

Highlighted by ryan_udelearning

Web 2.0" describes the changing trends in the use of World Wide Web technology and web design

Highlighted by kvanstrum

Highlighted by intellagirl

Web 2.0" refers to what is perceived as a second generation of web development and web design.

Highlighted by aphrodite

Highlighted by kraucisj

Highlighted by jcorso

on 2009-08-25 by jcorso

Interesting tool.

Highlighted by stk12745

Highlighted by mdobrovolny

Highlighted by bethstill

on 2008-09-09 by bethstill

Brenda, Rachel, and Mary- I can show you how to do this with an application called Wordle. (Message for training purposes.)

Web 2.0 is a term describing the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users. These concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs, and folksonomies. The term became notable after the first O'Reilly Media Web 2.0 conference in 2004.[2] [3] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users use the Web. According to Tim O'Reilly:

Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform.[4]

Highlighted by alchemist08

Web 2.0 is a term describing the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.

Highlighted by serendipitina

Web 2.0 is a term describing the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.

Highlighted by brasst

The term "Web 2.0" describes the changing trends in the use of World Wide Web technology and web design that aim to enhance creativity, communications, secure information sharing, collaboration and functionality of the web. Web 2.0 concepts have led to the development and evolution of web culture communities and hosted services, such as social-networking sites, video sharing sites, wikis, blogs, and folksonomies.

Highlighted by basral

Web 2.0 is a term which describes the changing trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.

Highlighted by emilyvickery

aims to facilitate creativity, information sharing, and, most notably, collaboration among users

Highlighted by jjedtechguy

Web 2.0 is a term which describes the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.

Highlighted by handerson12

Web 2.0 is a term describing changing trends in the use of World Wide Web technology and web design that aims to enhance creativity, secure information sharing, collaboration and functionality of the web.

Highlighted by bitsun

aims to enhance creativity

Highlighted by nancyw

, collaboration among users. These concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs, and folksonomies. The term became notable after the first O'Reilly Media Web 2.0 conference in 2001.[2][3] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to cha

Highlighted by dsunjka

econd generation of web development and design, that aims to facilitate communication, secure information sharing, interoperability, and collaboration on the World Wide Web. Web 2.0 concepts have led to the development and evolution of web-based communities, hosted services, and applications; such as social-networking sites, video-sharing sites, wikis, blogs, and folksonomies.

Highlighted by nattack

Web 2.0" refers to a perceived second generation of web development and design, that facilitates communication, secure information sharing, interoperability, and collaboration on the World Wide Web. Web 2.0 concepts have led to the development and evolution of web-based communities, hosted services, and applications; such as social-networking sites, video-sharing sites, wikis, blogs, and folksonomies.

The term was first used by Dale Dougherty and Craig Cline and shortly after became notable after the O'Reilly Media Web 2.0 conference in 2004.[1][2] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but rather to cumulative changes in the ways software developers and end-users utilize the Web. According to Tim O'Reilly:

Highlighted by jkraus8

Web 2.0" refers to a perceived second generation of web development and design, that facilitates communication, secure information sharing, interoperability, and collaboration on the World Wide Web. Web 2.0 concepts have led to the development and evolution of web-based communities, hosted services, and applications; such as social-networking sites, video-sharing sites, wikis, blogs, and folksonomies.

The term was first used by Dale Dougherty and Craig Cline and shortly after became notable after the O'Reilly Media Web 2.0 conference in 2004.[1][2] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but rather to changes in the ways software developers and end-users utilize the Web. According to Tim O'Reilly:

Highlighted by abhijits

"Web 2.0" refers to the second generation of web development and web design. It is characterized as facilitating communication, information sharing, interoperability, user-centered design[1] and collaboration on the World Wide Web. It has led to the development and evolution of web-based communities, hosted services, and web applications. Examples include social-networking sites, video-sharing sites, wikis, blogs, mashups and folksonomies.

Highlighted by doctorx

development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs, and folksonomies.

Highlighted by pmonica777

Web 2.0" refers to web development and web design that facilitates interactive information sharing, interoperability, user-centered design[1] and collaboration on the World Wide Web. Examples of Web 2.0 include web-based communities, hosted services, web applications, social-networking sites, video-sharing sites, wikis, blogs, mashups and folksonomies. A Web 2.0 site allows its users to interact with other users or to change website content, in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them.

The term is closely associated with Tim O'Reilly because of the O'Reilly Media Web 2.0 conference in 2004.[2][3] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but rather to cumulative changes in the ways software developers and end-users use the Web. Whether Web 2.0 is qualitatively different from prior web technologies has been challenged by World Wide Web inventor Tim Berners-Lee who called the term a "piece of jargon"[4].

Highlighted by aauger46

facilitate collaboration and sharing between users

Highlighted by bmather

The term "Web 2.0" refers to a perceived second generation of web development and design, that aims to facilitate communication, secure information sharing, interoperability, and collaboration on the World Wide Web . Web 2.0 concepts have led to the development and evolution of web-based communities, hosted services, and applications; such as social-networking sites, video-sharing sites, wikis, blogs, and folksonomies.

Highlighted by reinhardtj

"Web 2.0 " refers to web development and web design that facilitates interactive information sharing , interoperability , user-centered design [1] and collaboration on the World Wide Web . Examples of Web 2.0 include web-based communities, hosted services, web applications, social-networking sites, video-sharing sites, wikis, blogs, mashups and folksonomies. A Web 2.0 site allows its users to interact with other users or to change website content , in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them

Highlighted by luisrizo96

" Web 2.0 " refers to web development and web design that facilitates interactive information sharing , interoperability , user-centered design [1] and collaboration on the World Wide Web . Examples of Web 2.0 include web-based communities, hosted services , web applications , social-networking sites , video-sharing sites , wikis , blogs , mashups and folksonomies . A Web 2.0 site allows its users to interact with other users or to change website content , in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them .

Highlighted by luisrizo96

on 2009-09-11 by luisrizo96

definition

collaboration on the World Wide Web.

Highlighted by jusssty

Web 2.0" refers to a perceived second generation of web development and design, that facilitates communication, secure information sharing, interoperability, and collaboration on the World Wide Web. Web 2.0 concepts have led to the development and evolution of web-based communities, hosted services, and applications; such as social-networking sites, video-sharing sites, wikis, blogs, and folksonomies.

The term was first used by Dale Dougherty and Craig Cline and shortly after became notable after the O'Reilly Media Web 2.0 conference in 2004.[1][2] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but rather to changes in the ways software developers and end-users utilize the Web. According to Tim O'Reilly:

Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as a platform, and an attempt to understand the rules for success on that new platform.[3]

O'Reilly has noted that the "2.0" refers to the historical context of web businesses "coming back" after the 2001 collapse of the dot-com bubble, in addition to the distinguishing characteristics of the projects that survived the bust or thrived thereafter.[4]

Tim Berners-Lee, inventor of the World Wide Web, has questioned whether one can use the term in any meaningful way, since many of the technological components of Web 2.0 have existed since the early days of the Web.[5][6]

Highlighted by johariaffandi

aim to enhance creativity, communications, secure information sharing, collaboration and functionality of the web. Web 2.0 concepts have led to the development and evolution of web-culture communities and hosted services, such as social-networking sites, video sharing sites, wikis, blogs, and folksonomies.

Highlighted by garywo

that aim to enhance creativity, communications, secure information sharing, collaboration and functionality of the web.

Highlighted by abdisaid

on 2009-02-10 by abdisaid

a web of improvements on internet media interaction

that aim to enhance creativity, communications, secure information sharing, collaboration and functionality of the web.

Highlighted by amschott

on 2009-02-05 by amschott

Ajax has led to an increase in interactive animation on web pages, which allows for truly enhaced creativity.

Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but rather to changes in the ways software developers and end-users utilize the Web. According to Tim O'Reilly:

Highlighted by thehansenator

"Web 2.0" describes the changing trends in the use of World Wide Web technology and web design that aim to enhance creativity, communications, secure information sharing,

Highlighted by kvanstrum

Highlighted by johariaffandi

The term became notable after the first O'Reilly Media Web 2.0 conference in 2004.[

Highlighted by jjedtechguy

"Web 2.0" is commonly associated with web development and web design

Highlighted by nelsont00

"Web 2.0" refers to what is perceived as a second generation of web development and web design. It is characterized as facilitating communication, information sharing, interoperability, User-centered design[1] and collaboration on the World Wide Web. It has led to the development and evolution of web-based communities, hosted services, and web applications. Examples include social-networking sites, video-sharing sites, wikis, blogs, mashups and folksonomies.

Highlighted by jdharri5

aim to enhance creativity, communications, secure information sharing, collaboration and functionality of the web. Web 2.0 concepts have led to the development and evolution of web-culture communities and hosted services, such as social-networking sites, video sharing sites, wikis, blogs, and folksonomies

Highlighted by garywo

video-sharing

Highlighted by dmskonet

users

Highlighted by jcorso

changes in the ways software developers and end-users use the web as a platform

Highlighted by bmather

A Web 2.0 site allows its users to interact with other users or to change website content, in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them.

Highlighted by madsgorm

changes in the ways software developers and end-users use the Web.

Highlighted by nancyw

A Web 2.0 site allows its users to interact with other users or to change website content, in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them.

Highlighted by kellycon

Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform.[4]

Highlighted by kellywalsh

on 2008-09-10 by kellywalsh

In a way it is just as much, or perhaps even more, of a social revolution, that is leading the way for business.

Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform.[4]

Highlighted by emmykat

on 2009-02-18 by emmykat

Dad, can u see this??????

Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform.[4]

Highlighted by lgxgbr

on 2009-03-12 by lgxgbr

Web2.0的发展必然给e-learning的发展带来一个新的改变

on 2009-04-17 by http://www.diigo.com/profile/

Web 2.0 is a very strong tool for self learning and collaborative learning.

Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform.[4]

Highlighted by ryan_udelearning

on 2008-08-18 by ryan_udelearning

What do you think of this statement? Agree or not?

changing trends in the use of World Wide Web technology and web design that aim to enhance creativity, secure information sharing, collaboration and functionality of the web. Web 2.0 concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, video sharing sites, wikis, blogs, and folksonomies. The term became notable after the first O'Reilly Media Web 2.0 conference

Highlighted by konnikov

Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as a platform, and an attempt to understand the rules for success on that new platform.[3]

Highlighted by sidthekid

Highlighted by sidthekid

trends in the use of World Wide Web technology

Highlighted by karenjward

on 2008-11-24 by karenjward

this is a test

changes in the ways software developers and end-users utilize the Web

Highlighted by kvanstrum

changes in the ways software developers and end-users utilize the Web

Highlighted by kvanstrum

The term is now closely associated with Tim O'Reilly because of the O'Reilly Media Web 2.0 conference in 2004

Highlighted by rhrivnatz

2003 special issue

Highlighted by pi1tama2

Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as a platform, and an attempt to understand the rules for success on that new platform.

Highlighted by alraai99

The Web we know now, which loads into a browser window in essentially static screenfuls, is only an embryo of the Web to come. The first glimmerings of Web 2.0 are beginning to appear, and we are just starting to see how that embryo might develop. ... The Web will be understood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens. It will [...] appear on your computer screen, [...] on your TV set [...] your car dashboard [...] your cell phone [...] hand-held game machines [...] and maybe even your microwave

Highlighted by aphrodite

on 2009-06-18 by aphrodite

read the selection and reflect in your blog.

The term is closely associated with Tim O'Reilly because of the O'Reilly Media Web 2.0 conference in 2004.[2][3] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but rather to cumulative changes in the ways software developers and end-users use the Web. Whether Web 2.0 is qualitatively different from prior web technologies has been challenged by World Wide Web inventor Tim Berners-Lee who called the term a "piece of jargon"[4].


Highlighted by luisrizo96

The term is now closely associated with Tim O'Reilly because of the O'Reilly Media Web 2.0 conference in 2004.[

Highlighted by carolynhansen

The term is now closely associated

Highlighted by carolynhansen

it does not refer to an update to any technical specifications,

Highlighted by madsgorm

Highlighted by ntejani

on 2009-04-20 by ntejani

Agreed Its the best resource for Educational Technology

on 2009-08-25 by jcorso

It helps and is very useful for quick reference.

2.0" have exis

Highlighted by wals820

The term first became notable after the O'Reilly Media Web 2.0 conference in 2004

Highlighted by debrafeldhaus

O'Reilly has said that the "2.0" refers to the historical context of web businesses "coming back" after the 2001 collapse of the dot-com bubble, in addition to the distinguishing characteristics of the projects that survived the bust or thrived thereafter.

Highlighted by eahangarzadeh

but rather to cumulative changes in the ways software developers and end-users use the Web.

Highlighted by madsgorm

web technologies

Highlighted by dmskonet

Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as a platform, and an attempt to understand the rules for success on that new platform.[3]

Highlighted by rice2442

piece of jargon

Highlighted by meynatehurst

O'Reilly has noted that the "2.0" refers to the historical context of web businesses "coming back" after the 2001 collapse of the dot-com

Highlighted by pickusp

cumulative changes in the ways software developers and end-users utilize the Web

Highlighted by pi1tama2

it does not refer to an update to any technical specifications,

Highlighted by pi1tama2

characteristics of the projects that survived the bust or thrived thereafter. [4]

Tim Berners-Lee,

Highlighted by kossigavi

Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as a platform, and an attempt to understand the rules for success on that new platform.[3]

Highlighted by bethstill

Highlighted by bethstill

on 2008-12-04 by bethstill

Can you see this?

on 2008-12-10 by abo46n2

Yup!

on 2009-04-17 by http://www.diigo.com/profile/

I am seeing

on 2009-08-24 by sturko

me too

on 2009-09-11 by constancebraun33

IC

on 2009-09-15 by vampire1812

Oh yeah I see it.

Highlighted by karenjward

t does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users use the Web. According to Tim O'Reilly:

Highlighted by saxthelm

Highlighted by johariaffandi

Highlighted by constancebraun33

Web 2.0, through its numerous definitions, encapsulates the idea of the proliferation of interconnectivity and interactivity of web-delivered content. Tim O'Reilly regards Web 2.0 as business embracing the web as a platform and using its strengths, for example global audiences.[2] O'Reilly considers that Eric Schmidt's abridged slogan, don't fight the Internet, encompasses the essence of Web 2.0 — building applications and services around the unique features of the Internet, as opposed to expecting the Internet to suit as a platform (effectively "fighting the Internet").

Highlighted by robintemple

Web 2.0 has numerous definitions. Basically, the term encapsulates the idea of the proliferation of interconnectivity and interactivity of web-delivered content. Tim O'Reilly regards Web 2.0 as business embracing the web as a platform and using its strengths, for example global audiences.[3] O'Reilly considers that Eric Schmidt's abridged slogan, don't fight the Internet, encompasses the essence of Web 2.0 — building applications and services around the unique features of the Internet, as opposed to expecting the Internet to suit as a platform (effectively "fighting the Internet").

Highlighted by tandrews

The Web we know now, which loads into a browser window in essentially static screenfuls, is only an embryo of the Web to come. The first glimmerings of Web 2.0 are beginning to appear, and we are just starting to see how that embryo might develop The Web will be understtwbhtuirhyetkierkjer67uk4eood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens. It will [...] appear on your computer screen, [...] on your TV set [...] your car dashboard [...] your cell phone [...] hand-held game machines [...] and maybe even your microwave.

Highlighted by vampire1812

The term "Web 2.0" was coined by Darcy DiNucci in 1999. In her article "Fragmented Future," she writes[5]

The Web we know now, which loads into a browser window in essentially static screenfuls, is only an embryo of the Web to come. The first glimmerings of Web 2.0 are beginning to appear, and we are just starting to see how that embryo might develop The Web will be understood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens. It will [...] appear on your computer screen, [...] on your TV set [...] your car dashboard [...] your cell phone [...] hand-held game machines [...] and maybe even your microwave.

Highlighted by rhrivnatz

The term "Web 2.0" was coined by Darcy DiNucci in 1999.

Highlighted by constancebraun33

encapsulates the idea of the proliferation of interconnectivity and interactivity of web-delivered content

Highlighted by bitsun

In the opening talk of a first Web 2.0 conference, O'Reilly and John Battelle summarized what they saw as the themes of Web 2.0. They argued that the web had become a platform, with software above the level of a single device, leveraging the power of the "Long Tail", and with data as a driving force. According to O'Reilly and Battelle, an architecture of participation where users can contribute website content creates network effects. Web 2.0 technologies tend to foster innovation in the assembly of systems and sites composed by pulling together features from distributed, independent developers. (This could be seen as a kind of "open source" or possible "Agile" development process, consistent with an end to the traditional software adoption cycle, typified by the so-called "perpetual beta".)

Web 2.0 technology encourages lightweight business models enabled by syndication of content and of service and by ease of picking-up by early adopters.[7]

O'Reilly provided examples of companies or products that embody these principles in his description of his four levels in the hierarchy of Web 2.0 sites:

Highlighted by tandrews

embracing

Highlighted by bitsun

don't fight the Internet

Highlighted by bitsun

n the opening talk of the first Web 2.0 conference, O'Reilly and John Battelle summarized what they saw as the themes of Web 2.0. They argued that the web had become a platform, with software above the level of a single device, leveraging the power of the "Long Tail", and with data as a driving force. According to O'Reilly and Battelle, an architecture of participation where users can contribute website content creates network effects. Web 2.0 technologies tend to foster innovation in the assembly of systems and sites composed by pulling together features from distributed, independent developers (a kind of "open source" development and an end to the software-adoption cycle, the so-called "perpetual beta"). Web 2.0 technology encourages lightweight business models enabled by syndication of content and of service and by ease of picking-up by early adopters.[7]

Highlighted by ranachakrabarti

Basically, the term encapsulates the idea of the proliferation of interconnectivity and interactivity of web-delivered content

Highlighted by clsaul

The Web we know now, which loads into a browser window in essentially static screenfuls, is only an embryo of the Web to come. The first glimmerings of Web 2.0 are beginning to appear, and we are just starting to see how that embryo might develop The Web will be understood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens. It will [...] appear on your computer screen, [...] on your TV set [...] your car dashboard [...] your cell phone [...] hand-held game machines [...] and maybe even your microwave .

Highlighted by posthumaj00

Web 2.0 encapsulates the idea of the proliferation of interconnectivity and interactivity of web-delivered content.

Highlighted by arthursmith

Web 2.0 encapsulates the idea of the proliferation of interconnectivity and interactivity of web-delivered content.

Highlighted by sportacio

Web 2.0 encapsulates the idea of the proliferation of interconnectivity and interactivity of web-delivered content.

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According to O'Reilly and Battelle, an architecture of participation where users can contribute website content creates network effects.

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proliferation of interconnectivity and interactivity of web-delivered content

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  • Level-3 applications, the most "Web 2.0"-oriented, exist only on the Internet, deriving their effectiveness from the inter-human connections and from the network effects that Web 2.0 makes possible, and growing in effectiveness in proportion as people make more use of them. O'Reilly gave eBay, Craigslist, Wikipedia, del.icio.us, Skype, dodgeball, and AdSense as examples.
  • Level-2 applications can operate offline but gain advantages from going online. O'Reilly cited Flickr, which benefits from its shared photo-database and from its community-generated tag database.
  • Level-1 applications operate offline but gain features online. O'Reilly pointed to Writely (now Google Docs & Spreadsheets) and iTunes (because of its music-store portion).
  • Level-0 applications work as well offline as online. O'Reilly gave the examples of MapQuest, Yahoo! Local, and Google Maps (mapping-applications using contributions from users to advantage could rank as "level 2").
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    on 2009-03-25 by jusssty

    The key here is that these technologies are collaborative in nature and focus on user-created material.

    The Web we know now, which loads into a browser window in essentially static screenfuls, is only an embryo of the Web to come. The first glimmerings of Web 2.0 are beginning to appear, and we are just starting to see how that embryo might develop The Web will be understood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens. It will [...] appear on your computer screen, [...] on your TV set [...] your car dashboard [...] your cell phone [...] hand-held game machines [...] and maybe even

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    leveraging the power of "The Long Tail,"

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    Tim O'Reilly regards Web 2.0 as the way that business embraces the strengths of the web and uses it as a platform.

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    Web 2.0 technologies tend to foster innovation in the assembly of systems and sites composed by pulling together features from distributed, independent developers

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    architecture of participation

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    platform

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    Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as a platform, and an attempt to understand the rules for success on that new platform.[11]

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    exist only on the Internet

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    interconnectivity and interactivity of web-delivered content

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    In 2004, the term began its rise in popularity when O'Reilly Media and MediaLive hosted the first Web 2.0 conference. In their opening remarks, John Batelle and Tim O'Reilly outlined their definition of the "Web as Platform," where software applications are built upon the Web

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    Web 2.0 encapsulates the idea of the proliferation of interconnectivity and interactivity of web-delivered content. Tim O'Reilly regards Web 2.0 as the way that business embraces the strengths of the web and uses it as a platform.

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    users can contribute website content

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    mapping-applications using contributions from users to advantage could rank as "level 2", like Google Earth

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    deriving their effectiveness from the inter-human connections and from the network effects that Web 2.0 makes possible, and growing in effectiveness in proportion as people make more use of them.

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    …an idea in people's heads rather than a reality. It’s actually an idea that the reciprocity between the user and the provider is what's emphasised. In other words, genuine interactivity, if you like, simply because people can upload as well as download.[8]

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    operate offline but gain advantages from going online. O'Reilly cited Flickr, which benefits from its shared photo-database and from its community-generated tag database.

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    Web 2.0 websites allow users to do more than just retrieve information. They can build on the interactive facilities of "Web 1.0" to provide "Network as platform" computing, allowing users to run software-applications entirely through a browser

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    Web 2.0 is a set of economic, social, and technology trends

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    ext generation of the Internet

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    web had become a platform

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    user participation, openness, and network effects

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    “ …the philosophy of mutually maximizing collective intelligence and added value for each participant by formalized and dynamic information sharing and creation.[10]

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    might develop The Web will be understood not as screenfuls of text and

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    on 2009-08-31 by glockyboots

    .

  • Level-3 applications, the most "Web 2.0"-oriented, only exist on the Internet, deriving their effectiveness from the inter-human connections and from the network effects that Web 2.0 makes possible, and growing in effectiveness in proportion as people make more use of them. O'Reilly gave as examples eBay, Craigslist, Wikipedia, del.icio.us, Skype, dodgeball, and AdSense.
  • Level-2 applications can operate offline but gain advantages from going online. O'Reilly cited Flickr, which benefits from its shared photo-database and from its community-generated tag database.
  • Level-1 applications operate offline but gain features online. O'Reilly pointed to Writely (now Google Docs & Spreadsheets) and iTunes (because of its music-store portion).
  • Level-0 applications work as well offline as online. O'Reilly gave the examples of MapQuest, Yahoo! Local, and Google Maps (mapping-applications using contributions from users to advantage could rank as "level 2").
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    …the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an "architecture of participation," and going beyond the page metaphor of Web 1.0 to deliver rich user experience.”[12]

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    Users can own the data on a Web 2.0 site and exercise control over that data.[3][13] These sites may have an "Architecture of participation" that encourages users to add value to the application as they use it.[2][3] This stands in contrast to traditional websites, the sort that limited visitors to viewing and whose content only the site's owner could modify. Web 2.0 sites often feature a rich, user-friendly interface based on Ajax[2][3] and similar client-side interactivity frameworks, or full client-server application frameworks such as OpenLaszlo, Flex, and the ZK framework.[3][13].

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    Web 2.0 websites allow users to do more than just retrieve information.

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    Web 2.0 websites allow users to do more than just retrieve information.

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    Web 2.0 websites allow users to do more than just retrieve information.

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    Users can own the data on a Web 2.0 site and exercise control over that data.[9][2] These sites may have an "Architecture of participation" that encourages users to add value to the application as they use it.

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    Web 2.0 websites allow users to do more than just retrieve information. They can build on the interactive facilities of "Web 1.0" to provide "Network as platform" computing, allowing users to run software-applications entirely through a browser.[3] Users can own the data on a Web 2.0 site and exercise control over that data

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    Level-3 applications,

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    exist only on the Interne

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    Web 2.0 websites allow users to do more than just retrieve information. They can build on the interactive facilities of "Web 1.0" to provide "Network as platform" computing, allowing users to run software-applications entirely through a browser.[2]

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    Level-2 applications

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    operate offline but gain advantages from going online

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    Web 2.0 websites typically include some of the following features/techniques. Andrew McAfee used the acronym SLATES to refer to them:[19]

    Search
    The ease of finding information through keyword search.
    Links
    Ad-hoc guides to other relevant information.
    Authoring
    The ability to create constantly updating content over a platform that is shifted from being the creation of a few to being constantly updated, interlinked work. In wikis, the content is iterative in the sense that users undo and redo each other's work. In blogs, content is cumulative in that posts and comments of individuals are accumulated over time.
    Tags
    Categorization of content by creating tags: simple, one-word user-determined descriptions to facilitate searching and avoid rigid, pre-made categories.
    Extensions
    Powerful algorithms that leverage the Web as an application platform as well as a document server.
    Signals
    The use of RSS technology to rapidly notify users of content changes.

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    operate offline but gain features online

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    Level-1 applications

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    Web 2.0 websites allow users to do more than just retrieve information. They can build on the interactive facilities of "Web 1.0" to provide "Network as platform" computing, allowing users to run software-applications entirely through a browser.[2] Users can own the data on a Web 2.0 site and exercise control over that data.[8][2] These sites may have an "Architecture of participation" that encourages users to add value to the application as they use it.[2][1] This stands in contrast to very old traditional websites, the sort which limited visitors to viewing and whose content only the site's owner could modify. Web 2.0 sites often feature a rich, user friendly interface based on Ajax,[2][1] OpenLaszlo, Flex or similar rich media.[8][2]

    The concept of Web-as-participation-platform captures many of these characteristics. Bart Decrem, a founder and former CEO of Flock, calls Web 2.0 the "participatory Web"[9] and regards the Web-as-information-source as Web 1.0.

    The impossibility of excluding group-members who don’t contribute to the provision of goods from sharing profits gives rise to the possibility that rational members will prefer to withhold their contribution of effort and free-ride on the contribution of others.[10] According to Best,[11] the characteristics of Web 2.0 are: rich user experience, user participation, dynamic content, metadata, web standards and scalability. Further characteristics, such as openness, freedom[12] and collective intelligence[13] by way of user participation, can also be viewed as essential attributes of Web 2.0.

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    Level-0 applications

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    as well offline as online

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    Network as platform

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    more than just retrieve information.

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    uild on the interactive facilities

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    run software-applications entirely through a browser

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    Web 2.0 websites allow users to do more than just retrieve information. They can build on the interactive facilities of "Web 1.0" to provide "Network as platform" computing, allowing users to run software-applications entirely through a browser.[3] Users can own the data on a Web 2.0 site and exercise control over that data

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    According to Best,[16] the characteristics of Web 2.0 are: rich user experience, user participation, dynamic content, metadata, web standards and scalability. Further characteristics, such as openness, freedom[17] and collective intelligence[18] by way of user participation, can also be viewed as essential attributes of Web 2.0.

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    browser

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    The best pages are the most frequently linked to

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    encourages users to add value to the application as they use it

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    Ajax,[2][1] OpenLaszlo, Flex or similar rich media.

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    Web 2.0 websites allow users to do more than just retrieve information. They can build on the interactive facilities of "Web 1.0" to provide "Network as platform" computing, allowing users to run software-applications entirely through a browser.[3] Users can own the data on a Web 2.0 site and exercise control over that data.

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    participatory Web

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    creating tags that are simple, one-word descriptions to facilitate searching and avoid rigid, pre-made categories

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    exercise control

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    Users can own the data

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    rich user experience, user participation, dynamic content, metadata, web standards and scalability.

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    "Architecture of participation"

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    openness, freedom[17] and collective intelligence[

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    Universities are using Web 2.0 in order to reach out and engage with generation ผี and other prospective students according to recent reports.[16] Examples of this are: social networking websites – YouTube, MySpace, Facebook, Youmeo, Twitter and Flickr; upgrading institutions’ websites in gen Y-friendly ways – stand-alone micro-websites with minimal navigation; placing current students in cyberspace[clarification needed] or student blogs; and virtual learning environments such as Moodle enable prospective students to log on and ask questions.[clarification needed]

    In addition to free social networking websites, schools have contracted with companies that provide many of the same services as MySpace and Facebook, but can integrate with their existing database. Companies such as Harris Connect, iModules and Publishing Concepts have developed alumni online community software packages that provide schools with a way to communicate to their alumni and allow alumni to communicate with each other in a safe, secure environment.

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    Web 2.0 websites typically include some of the following features/techniques:

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    Web 2.0 the "participatory Web"

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    The ability to create constantly updating content over a platform that is shifted from being the creation of a few to being constantly updated, interlinked work. In wikis, the content is iterative in the sense that users undo and redo each other's work. In blogs, content is cumulative in that posts and comments of individuals are accumulated over time.

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    The sometimes complex and continually evolving technology infrastructure of Web 2.0 includes server-software, content-syndication, messaging-protocols, standards-oriented browsers with plugins and extensions, and various client-applications.

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    Web 2.0 websites typically include some of the following features/techniques. Andrew McAfee used the acronym SLATES to refer to them:

    Search

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    Adobe Flash is another technology often used in Web 2.0 applications. As a widely available plugin independent of W3C (World Web Consortium, the governing body of web standards and protocols), standards, Flash is capable of doing many things which are not currently possible in HTML, the language used to construct web pages. Of Flash's many capabilities, the most commonly used in Web 2.0 is its ability to play audio and video files. This fact alone has allowed for the creation of cutting edge Web 2.0 sites such as YouTube, where rich media is gracefully integrated with standard HTML.

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    rich user experience, user participation, dynamic content, metadata, web standards and scalability. Further characteristics, such as openness, freedom[13] and collective intelligence

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    Tags
    Categorization of content by creating tags: simple, one-word user-determined descriptions to facilitate searching and avoid rigid, pre-made categories.

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    RSS (Really Simple Syndication)

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    participatory Web

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    Web-as-information-source as Web 1.0

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    RSS (Really Simple Syndication)

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    rich user experience, user participation, dynamic content, metadata, web standards and scalability.

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    openness, freedom[17] and collective intelligence

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    Several browser-based "operating systems" have emerged, including EyeOS[25] and YouOS.[26] Although coined as such, many of these services function less like a traditional operating system and more as an application platform. They mimic the user experience of desktop operating-systems, offering features and applications similar to a PC environment, as well as the added ability of being able to run within any modern browser.

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    browser-based "operating systems"

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    a flurry of 2.0s,[20] including Library 2.0,[21] Social Work 2.0,[22]Enterprise 2.0, PR 2.0,[23] Classroom 2.0, Publishing 2.0, Medicine 2.0, Travel 2.0 and Government 2.0.[24]

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    Advocates of "Web 2.0" may regard syndication of site content as a Web 2.0 feature, involving as it does standardized protocols, which permit end-users to make use of a site's data in another context (such as another website, a browser plugin, or a separate desktop application). Protocols which permit syndication include RSS (Really Simple Syndication — also known as "web syndication"), RDF (as in RSS 1.1), and Atom, all of them XML-based formats. Observers have started to refer to these technologies as "Web feed" as the usability of Web 2.0 evolves and the more user-friendly Feeds icon supplants the RSS icon.

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    The extra functionality provided by Web 2.0 depends on the ability of users to work with the data stored on servers

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    Ajax has prompted the development of websites that mimic desktop applications,

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    without centralized websites.

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    Ajax has prompted the development of websites that mimic desktop applications, such as word processing, the spreadsheet, and slide-show presentation. WYSIWYG wiki sites replicate many features of PC authoring applications. Still other sites perform collaboration and project management functions. In 2006 Google, Inc. acquired one of the best-known sites of this broad class, Writely.[27]

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    pre-defined

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    quite complex

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    Web 2.0 has created a cult of digital narcissism and amateurism,

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    Critics such as Andrew Keen argue that Web 2.0 has created a cult of digital narcissism and amateurism, which undermines the notion of expertise by allowing anybody, anywhere to share (and place undue value upon) their own opinions about any subject and post any kind of content regardless of their particular talents, knowledgeability, credentials, biases or possible hidden agendas.

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    he economy of "the new web" depends on mass collaboration.

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    Web 2.0" as a "piece of jargon." "Nobody really knows what it means," he said, and went on to say that "if Web 2.0 for you is blogs and wikis, then that is people to people. But that was what the Web was supposed to be all along

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    models where masses of consumers, employees, suppliers, business partners, and even competitors cocreate value in the absence of direct managerial control

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    Amazon.com, for instance, has allowed users to write reviews and consumer guides since its launch in 1995

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    He states that the core assumption of Web 2.0, that all opinions and user-generated content are equally valuable and relevant is misguided, and is instead "creating an endless digital forest of mediocrity: uninformed political commentary, unseemly home videos, embarrassingly amateurish music, unreadable poems, essays and novels," also stating that Wikipedia is full of "mistakes, half truths and misunderstandings".[37]

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    a second bubble

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    Critics have cited the language used to describe the hype cycle of Web 2.0[35] as an example of Techno-utopianist rhetoric.[36]

    Critics such as Andrew Keen argue that Web 2.0 has created a cult of digital narcissism and amateurism, which undermines the notion of expertise by allowing anybody, anywhere to share (and place undue value upon) their own opinions about any subject and post any kind of content regardless of their particular talents, knowledgeability, credentials, biases or possible hidden agendas. He states that the core assumption of Web 2.0, that all opinions and user-generated content are equally valuable and relevant is misguided, and is instead "creating an endless digital forest of mediocrity: uninformed political commentary, unseemly home videos, embarrassingly amateurish music, unreadable poems, essays and novels," also stating that Wikipedia is full of "mistakes, half truths and misunderstandings".[37

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    The prospective Internet-based economy that they term "Wikinomics" would depend on the principles of openness, peering, sharing, and acting globally. They identify seven Web 2.0 business-models (peer pioneers, ideagoras, prosumers, new Alexandrians, platforms for participation, global plantfloor, wiki workplace).[citation needed]

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    Talis believes that Library 2.0 means harnessing this type of participation so that libraries can benefit from increasingly rich collaborative cataloguing efforts, such as including contributions from partner libraries as well as adding rich enhancements, such as book jackets or movie files, to records from publishers and others.

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