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Object-oriented programming - Wikipedia, the free encyclopedia

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Object-oriented programming

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Object-oriented programming may be seen as a collection of cooperating objects, as opposed to a traditional view in which a program may be seen as a group of tasks to compute ("subroutines"). In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects.

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A pattern (exemplar) of a class.

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In programmer jargon, the Lassie object is an instance of the Dog class

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The instance is the actual object created at runtime

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inherit attributes and behaviors from their parent classes, and can introduce their own.

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Encapsulation is achieved by specifying which classes may use the members of an object.

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The result is that each object exposes to any class a certain interface — those members accessible to that class

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Polymorphism allows the programmer to treat derived class members just like their parent class' members

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