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Donald Clark Plan B: Immersive games beats classroom in maths

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Saved by 1 people (0 private), first by anonymouse user on 2008-06-22


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According to the teachers, the games were effective teaching and learning tools because they (a) were experiential in nature, (b) offered an alternative way of teaching and learning, (c) gave the students reasons to learn mathematics to solve the game problems and progress in the games, (d) addressed students' mathematics phobias and (e) increased time on task.

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