David Rusenko - The importance of launching early and staying...
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Saved by 5 people (0 private), first by anonymouse user on 2008-02-27
- Nabhishek on 2008-03-26 - Tags advice , blog , startup , strategy
- Joelcoppin on 2008-03-12 - Tags business , marketing , startup , entrepreneurship , advice
- Juliob on 2008-03-02 - Tags no_tag
- Joel on 2008-02-27 - Tags marketing , startups , strategies
- Socialized on 2008-02-26 - Tags web , traffic , startup , marketing
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Here's two of our graphs from May 8th 2007 -- five months after we moved out to San Francisco and had been working on the product full-time:
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At this point, I'd been working on Weebly for about a year and a half, and we'd been launched for over six months. Judging by the graphs, you might think things weren't looking spectacular. This is the type of situation when people give up.
I've seen it quite a bit among startups -- they spend more time developing the product than they do running it after they launch it. Several have followed the same pattern: build, build, build, launch, quit.
But you've got to keep with it to gain momentum. It doesn't usually just build overnight, it takes time. Keep building your product, and eventually you gain momentum and a critical mass of people who know about you and tell others about you.
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- Second, in order to get people to use your product, you have to stay alive. This sounds obvious, but a ton of people spend 6 months building a product, launch it, and give up within 3 weeks.
Plain and simple, it's going to take time for people to start using your product -- there are exceptions, but it's generally not the norm. So you need to expect that, and be willing to give it time. If you give up within a month or two, your product definitely won't be successful.
Once you launch, people start to know about you. If you launch early, you can start earlier on the process of acquiring users. Don't launch with a crappy product -- launch as soon as what you have is better than what is out there. But don't wait for a perfect product -- launch as early as you can, get user feedback, and keep improving the product.
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