CRLT - Quest Atlantis
Popularity Report
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URL Tag Cloud
Bookmark History
Saved by 16 people (-3 private), first by anonymouse user on 2008-01-04
- Kinzigerb on 2009-11-27 - Tags REACH , gaming , quests , quest , virtual world , education
- Frslibrary on 2009-11-05 - Tags aasl2009
- Davidhilton on 2009-10-14 - Tags no_tag
- Katebemidji on 2009-10-04 - Tags virtualworld , gaming , education , questatlantis
- Rsmyth on 2009-10-01 - Tags virtualworld , science , education , CHS , gaming
Public Sticky notes
Highlighted by msferrara
Over the last four years, more than 10,000 children on five continents have participated in the project. We have demonstrated learning gains in science, language arts, and social studies, and students have completed literally thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time.
Highlighted by abubnic
In the last year, we have been funded again by NSF to continue our design-based research work and have begun gathering data around new science and language arts units, as well as beginning a fruitful partnership with computer-mediated communication (CMC) researchers based in SLIS. QA team members have recently published articles in Educational Technology, Anthropology and Education Quarterly, and Educational Technology Research and Development, plus a couple of book chapters, and a number of former GA's have settled into faculty positions elsewhere. Locally, nationally, and internationally, the QA participant community has continued to grow, with new schools and collaborating researchers all over the world.
Highlighted by msferrara
urther refinement of critical technical and curricular structures. Additionally, significant attention will be focused on supporting our growing participant community, especially
Highlighted by msferrara


Public Comment