Creating passionate users 2.0
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Saved by 3 people (1 private), first by anonymouse user on 2006-03-02
- Techieme on 2006-05-09 - Tags conference , tutorial , user-experience
- Maggie_diigo on 2006-04-20 - Tags conference , tutorial , user-experience
- Maggie on 2006-02-26 - Tags conference , tutorial , user-experience
Public Sticky notes
In a follow-up to last year's packed tutorial, this session looks more deeply
at how to create passionate users for a product, service, project, or cause.
From marketing to tech support, product design to user documentation, the
results of an ongoing project to reverse-engineer passionate user experiences
has produced some surprising, counter-intuitive, and immediately usable results.
Join us as we work with the tools and techniques borrowed from game
developers, neurobiologists, and filmmakers for crafting engaging, motivating
user experiences. Whether you're looking to drive up hits on your web site,
build a passionate community around your product, help students learn more
effectively, or recruit evangelists for your cause, we'll work step-by-step on a
plan for getting there.
Note: for those who missed Version 1.0 of this tutorial, there will be a
brief review in the opening minutes.
Highlighted by maggie


Public Comment